#ifndef MISSION_DEVICES_PCDUHANDLER_H_ #define MISSION_DEVICES_PCDUHANDLER_H_ #include #include #include #include #include #include #include #include #include "devicedefinitions/GomspaceDefinitions.h" #include "devicedefinitions/powerDefinitions.h" /** * @brief The PCDUHandler provides a compact interface to handle all devices related to the * control of power. * @details * This is necessary because the FSFW manages all power related functionalities via one * power object. This includes for example switching on and off of devices. */ class PCDUHandler : public PowerSwitchIF, public HasLocalDataPoolIF, public SystemObject, public ExecutableObjectIF { public: PCDUHandler(object_id_t setObjectId, size_t cmdQueueSize = 20); virtual ~PCDUHandler(); virtual ReturnValue_t initialize() override; virtual ReturnValue_t performOperation(uint8_t counter) override; virtual void handleChangedDataset(sid_t sid, store_address_t storeId = store_address_t::invalid(), bool* clearMessage = nullptr) override; virtual ReturnValue_t sendSwitchCommand(uint8_t switchNr, ReturnValue_t onOff) override; virtual ReturnValue_t sendFuseOnCommand(uint8_t fuseNr) override; /** * @param switchNr * @return returnvalue::FAILED if the switch state has not been updated yet. */ ReturnValue_t getSwitchState(uint8_t switchNr) const override; virtual ReturnValue_t getFuseState(uint8_t fuseNr) const override; virtual uint32_t getSwitchDelayMs(void) const override; virtual object_id_t getObjectId() const override; virtual LocalDataPoolManager* getHkManagerHandle() override; virtual MessageQueueId_t getCommandQueue() const override; virtual ReturnValue_t initializeLocalDataPool(localpool::DataPool& localDataPoolMap, LocalDataPoolManager& poolManager) override; virtual uint32_t getPeriodicOperationFrequency() const override; virtual ReturnValue_t initializeAfterTaskCreation() override; virtual LocalPoolDataSetBase* getDataSetHandle(sid_t sid) override; virtual void setTaskIF(PeriodicTaskIF* task_); private: uint32_t pstIntervalMs = 0; MutexIF* pwrLock = nullptr; static constexpr MutexIF::TimeoutType LOCK_TYPE = MutexIF::TimeoutType::WAITING; static constexpr uint32_t LOCK_TIMEOUT = 20; static constexpr char LOCK_CTX[] = "PcduHandler"; /** Housekeeping manager. Handles updates of local pool variables. */ LocalDataPoolManager poolManager; P60Dock::CoreHkSet p60CoreHk; /** Hk table dataset of PDU1 */ PDU1::Pdu1CoreHk pdu1CoreHk; /** * The dataset holding the hk table of PDU2. This dataset is a copy of the PDU2 HK dataset * of the PDU2Handler. Each time the PDU2Handler updates his HK dataset, a copy is sent * to this object via a HousekeepingMessage. */ PDU2::Pdu2CoreHk pdu2CoreHk; pcdu::SwitcherStates switcherSet; PoolEntry pdu1Switches = PoolEntry(pcdu::INIT_SWITCHES_PDU1.data(), pcdu::INIT_SWITCHES_PDU1.size()); PoolEntry pdu2Switches = PoolEntry(pcdu::INIT_SWITCHES_PDU2.data(), pcdu::INIT_SWITCHES_PDU2.size()); PoolEntry p60Dock5VSwitch = PoolEntry(); /** The timeStamp of the current pdu2HkTableDataset */ CCSDSTime::CDS_short timeStampPdu2HkDataset; /** The timeStamp of the current pdu1HkTableDataset */ CCSDSTime::CDS_short timeStampPdu1HkDataset; uint8_t SWITCH_STATE_UNKNOWN = 2; uint8_t switchStates[pcdu::NUMBER_OF_SWITCHES]; /** * Pointer to the IPCStore. * This caches the pointer received from the objectManager in the constructor. */ StorageManagerIF* IPCStore = nullptr; /** * Message queue to communicate with other objetcs. Used for example to receive * local pool messages from ACU, PDU1 and PDU2. */ MessageQueueIF* commandQueue = nullptr; size_t cmdQueueSize; bool firstSwitchInfoPdu1 = true; bool firstSwitchInfoPdu2 = true; PeriodicTaskIF* executingTask = nullptr; void readCommandQueue(); /** * @brief This function sets all switchStates to the initial switch configuration of the * two PDUs after reboot. */ void initializeSwitchStates(); /** * @brief Updates all switchStates related to the PDU2. * Function is called each time a new hk dataset has been received from the PDU2Handler. */ void updatePdu2SwitchStates(); /** * @brief Updates all switchStates related to the PDU1. Called each time the PDU1Handler * sends a new hk dataset. */ void updatePdu1SwitchStates(); /** * @brief In case of an update snapshot message this function handles the update of the * local dataset. * @param storeId Storage id of updated dataset. * @param dataset Pointer to the local dataset. * @param datasetTimeStamp Pointer to a variable which will hold the timestamp of the updated * dataset. */ void updateHkTableDataset(store_address_t storeId, LocalPoolDataSetBase* dataset, CCSDSTime::CDS_short* datasetTimeStamp); void checkAndUpdatePduSwitch(GOMSPACE::Pdu pdu, pcdu::Switches switchIdx, uint8_t setValue); }; #endif /* MISSION_DEVICES_PCDUHANDLER_H_ */