fsfw/timemanager/Countdown.h

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#ifndef FSFW_TIMEMANAGER_COUNTDOWN_H_
#define FSFW_TIMEMANAGER_COUNTDOWN_H_
#include "Clock.h"
/**
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*
* Countdown keeps track of a timespan.
*
* Countdown::resetTimer restarts the timer.
* Countdown::setTimeout sets a new countdown duration and resets.
*
* Can be checked with Countdown::hasTimedOut or
* Countdown::isBusy.
*
* Countdown::timeOut will force the timer to time out.
*
*/
class Countdown {
public:
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/**
* Constructor which sets the countdown duration in milliseconds
*
* It does not start the countdown!
* Call resetTimer or setTimeout before usage!
* Otherwise a call to hasTimedOut might return True.
*
* @param initialTimeout Countdown duration in milliseconds
*/
Countdown(uint32_t initialTimeout = 0);
~Countdown();
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/**
* Call to set a new countdown duration.
*
* Resets the countdown!
*
* @param milliseconds new countdown duration in milliseconds
* @return Returnvalue from Clock::getUptime
*/
ReturnValue_t setTimeout(uint32_t milliseconds);
/**
* Returns true if the countdown duration has passed.
*
* @return True if the countdown has passed
* False if it is still running
*/
bool hasTimedOut() const;
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/**
* Complementary to hasTimedOut.
*
* @return True if the countdown is till running
* False if it is still running
*/
bool isBusy() const;
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/**
* Uses last set timeout value and restarts timer.
*/
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ReturnValue_t resetTimer();
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/**
* Returns the remaining milliseconds (0 if timeout)
*/
uint32_t getRemainingMillis() const;
/**
* Makes hasTimedOut() return true
*/
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void timeOut();
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/**
* Internal countdown duration in milliseconds
*/
uint32_t timeout;
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private:
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/**
* Last time the timer was started (uptime)
*/
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uint32_t startTime = 0;
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uint32_t getCurrentTime() const;
};
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#endif /* FSFW_TIMEMANAGER_COUNTDOWN_H_ */