#include "fsfw/datalinklayer/Farm1StateLockout.h" #include "fsfw/datalinklayer/ClcwIF.h" #include "fsfw/datalinklayer/TcTransferFrame.h" #include "fsfw/datalinklayer/VirtualChannelReception.h" Farm1StateLockout::Farm1StateLockout(VirtualChannelReception* setMyVC) : myVC(setMyVC) {} ReturnValue_t Farm1StateLockout::handleADFrame(TcTransferFrame* frame, ClcwIF* clcw) { return FARM_IN_LOCKOUT; } ReturnValue_t Farm1StateLockout::handleBCUnlockCommand(ClcwIF* clcw) { myVC->farmBCounter++; clcw->setRetransmitFlag(false); clcw->setLockoutFlag(false); clcw->setWaitFlag(false); myVC->currentState = &(myVC->openState); return BC_IS_UNLOCK_COMMAND; } ReturnValue_t Farm1StateLockout::handleBCSetVrCommand(ClcwIF* clcw, uint8_t vr) { myVC->farmBCounter++; return BC_IS_SET_VR_COMMAND; }