#ifndef FSFW_CATCHFACTORY_H_ #define FSFW_CATCHFACTORY_H_ #include "fsfw/objectmanager/ObjectManager.h" #include "fsfw/objectmanager/SystemObjectIF.h" #include "tests/TestsConfig.h" // TODO: It is possible to solve this more cleanly using a special class which // is allowed to set the object IDs and has virtual functions. #if FSFW_ADD_DEFAULT_FACTORY_FUNCTIONS == 1 namespace Factory { /** * @brief Creates all SystemObject elements which are persistent * during execution. */ void produceFrameworkObjects(void* args); void setStaticFrameworkObjectIds(); } // namespace Factory #endif /* FSFW_ADD_DEFAULT_FSFW_FACTORY == 1 */ #endif /* FSFW_CATCHFACTORY_H_ */