#include "CatchFactory.h" #include #include #include #include #include /** * @brief Produces system objects. * @details * Build tasks by using SystemObject Interface (Interface). * Header files of all tasks must be included * Please note that an object has to implement the system object interface * if the interface validity is checked or retrieved later by using the * get(object_id) function from the ObjectManagerIF. * * Framework objects are created first. * * @ingroup init */ void Factory::produce(void) { setStaticFrameworkObjectIds(); new EventManager(objects::EVENT_MANAGER); new HealthTable(objects::HEALTH_TABLE); //new InternalErrorReporter(objects::INTERNAL_ERROR_REPORTER); { static constexpr uint8_t NUMBER_OF_POOLS = 5; const uint16_t element_sizes[NUMBER_OF_POOLS] = {16, 32, 64, 128, 1024}; const uint16_t n_elements[NUMBER_OF_POOLS] = {100, 50, 25, 15, 5}; new PoolManager(objects::TC_STORE, element_sizes, n_elements); } { static constexpr uint8_t NUMBER_OF_POOLS = 5; const uint16_t element_sizes[NUMBER_OF_POOLS] = {16, 32, 64, 128, 1024}; const uint16_t n_elements[NUMBER_OF_POOLS] = {100, 50, 25, 15, 5}; new PoolManager(objects::TM_STORE, element_sizes, n_elements); } { static constexpr uint8_t NUMBER_OF_POOLS = 6; const uint16_t element_sizes[NUMBER_OF_POOLS] = {32, 64, 512, 1024, 2048, 4096}; const uint16_t n_elements[NUMBER_OF_POOLS] = {200, 100, 50, 25, 15, 5}; new PoolManager(objects::IPC_STORE, element_sizes, n_elements); } } void Factory::setStaticFrameworkObjectIds() { }