#include "fsfw/objectmanager/ObjectManager.h" #include "fsfw/serviceinterface/ServiceInterface.h" #if FSFW_CPP_OSTREAM_ENABLED == 1 #include #endif #include ObjectManager* ObjectManager::objManagerInstance = nullptr; ObjectManager* ObjectManager::instance() { if (objManagerInstance == nullptr) { objManagerInstance = new ObjectManager(); } return objManagerInstance; } void ObjectManager::setObjectFactoryFunction(produce_function_t objFactoryFunc, void* factoryArgs) { this->objectFactoryFunction = objFactoryFunc; this->factoryArgs = factoryArgs; } ObjectManager::ObjectManager() {} ObjectManager::~ObjectManager() { for (auto const& iter : objectList) { delete iter.second; } } ReturnValue_t ObjectManager::insert(object_id_t id, SystemObjectIF* object) { auto returnPair = objectList.emplace(id, object); if (returnPair.second) { #if FSFW_CPP_OSTREAM_ENABLED == 1 // sif::debug << "ObjectManager::insert: Object " << std::hex // << (int)id << std::dec << " inserted." << std::endl; #endif return this->RETURN_OK; } else { #if FSFW_CPP_OSTREAM_ENABLED == 1 sif::error << "ObjectManager::insert: Object ID " << std::hex << static_cast(id) << std::dec << " is already in use!" << std::endl; sif::error << "Terminating program" << std::endl; #else sif::printError("ObjectManager::insert: Object ID 0x%08x is already in use!\n", static_cast(id)); sif::printError("Terminating program"); #endif // This is very severe and difficult to handle in other places. std::exit(INSERTION_FAILED); } } ReturnValue_t ObjectManager::remove(object_id_t id) { if (this->getSystemObject(id) != NULL) { this->objectList.erase(id); #if FSFW_CPP_OSTREAM_ENABLED == 1 // sif::debug << "ObjectManager::removeObject: Object " << std::hex // << (int)id << std::dec << " removed." << std::endl; #endif return RETURN_OK; } else { #if FSFW_CPP_OSTREAM_ENABLED == 1 sif::error << "ObjectManager::removeObject: Requested object " << std::hex << (int)id << std::dec << " not found." << std::endl; #endif return NOT_FOUND; } } SystemObjectIF* ObjectManager::getSystemObject(object_id_t id) { auto listIter = this->objectList.find(id); if (listIter == this->objectList.end()) { return nullptr; } else { return listIter->second; } } void ObjectManager::produce() { if (objectFactoryFunction == nullptr) { #if FSFW_CPP_OSTREAM_ENABLED == 1 sif::error << "ObjectManager::initialize: Passed produceObjects " "functions is nullptr!" << std::endl; #else sif::printError("ObjectManager::initialize: Passed produceObjects functions is nullptr!\n"); #endif return; } objectFactoryFunction(factoryArgs); } void ObjectManager::initialize() { produce(); ReturnValue_t result = RETURN_FAILED; uint32_t errorCount = 0; for (auto const& it : objectList) { result = it.second->initialize(); if (result != RETURN_OK) { #if FSFW_CPP_OSTREAM_ENABLED == 1 object_id_t var = it.first; sif::error << "ObjectManager::initialize: Object 0x" << std::hex << std::setw(8) << std::setfill('0') << var << " failed to " "initialize with code 0x" << result << std::dec << std::setfill(' ') << std::endl; #endif errorCount++; } } if (errorCount > 0) { #if FSFW_CPP_OSTREAM_ENABLED == 1 sif::error << "ObjectManager::ObjectManager: Counted " << errorCount << " failed initializations." << std::endl; #endif } // Init was successful. Now check successful interconnections. errorCount = 0; for (auto const& it : objectList) { result = it.second->checkObjectConnections(); if (result != RETURN_OK) { #if FSFW_CPP_OSTREAM_ENABLED == 1 sif::error << "ObjectManager::ObjectManager: Object 0x" << std::hex << (int)it.first << " connection check failed with code 0x" << result << std::dec << std::endl; #endif errorCount++; } } if (errorCount > 0) { #if FSFW_CPP_OSTREAM_ENABLED == 1 sif::error << "ObjectManager::ObjectManager: Counted " << errorCount << " failed connection checks." << std::endl; #endif } } void ObjectManager::printList() { #if FSFW_CPP_OSTREAM_ENABLED == 1 sif::debug << "ObjectManager: Object List contains:" << std::endl; for (auto const& it : objectList) { sif::debug << std::hex << it.first << " | " << it.second << std::endl; } #endif } const std::map * ObjectManager::getObjectList(){ return &objectList; }