#include "fsfw/datalinklayer/Farm1StateOpen.h" #include "fsfw/datalinklayer/ClcwIF.h" #include "fsfw/datalinklayer/TcTransferFrame.h" #include "fsfw/datalinklayer/VirtualChannelReception.h" Farm1StateOpen::Farm1StateOpen(VirtualChannelReception* setMyVC) : myVC(setMyVC) {} ReturnValue_t Farm1StateOpen::handleADFrame(TcTransferFrame* frame, ClcwIF* clcw) { int8_t diff = frame->getSequenceNumber() - myVC->vR; if (diff == 0) { myVC->vR++; clcw->setRetransmitFlag(false); return returnvalue::OK; } else if (diff < myVC->positiveWindow && diff > 0) { clcw->setRetransmitFlag(true); return NS_POSITIVE_W; } else if (diff < 0 && diff >= -myVC->negativeWindow) { return NS_NEGATIVE_W; } else { clcw->setLockoutFlag(true); myVC->currentState = &(myVC->lockoutState); return NS_LOCKOUT; } } ReturnValue_t Farm1StateOpen::handleBCUnlockCommand(ClcwIF* clcw) { myVC->farmBCounter++; clcw->setRetransmitFlag(false); return BC_IS_UNLOCK_COMMAND; } ReturnValue_t Farm1StateOpen::handleBCSetVrCommand(ClcwIF* clcw, uint8_t vr) { myVC->farmBCounter++; clcw->setRetransmitFlag(false); myVC->vR = vr; return BC_IS_SET_VR_COMMAND; }