/** * @file CommandMessage.h * @brief This file defines the CommandMessage class. * @date 20.06.2013 * @author baetz */ #ifndef COMMANDMESSAGE_H_ #define COMMANDMESSAGE_H_ #include #include #include #define MAKE_COMMAND_ID( number ) ((MESSAGE_ID << 8) + (number)) typedef ReturnValue_t Command_t; class CommandMessage : public MessageQueueMessage { public: static const uint8_t INTERFACE_ID = CLASS_ID::COMMAND_MESSAGE; static const ReturnValue_t UNKNOW_COMMAND = MAKE_RETURN_CODE(0x01); static const uint8_t MESSAGE_ID = MESSAGE_TYPE::COMMAND; static const Command_t CMD_NONE = MAKE_COMMAND_ID( 0 );//!< Used internally, will be ignored static const Command_t REPLY_COMMAND_OK = MAKE_COMMAND_ID( 3 ); static const Command_t REPLY_REJECTED = MAKE_COMMAND_ID( 0xD1 );//!< Reply indicating that the current command was rejected, par1 should contain the error code /** * This is the size of a message as it is seen by the MessageQueue */ static const size_t COMMAND_MESSAGE_SIZE = HEADER_SIZE + sizeof(Command_t) + 2 * sizeof(uint32_t); /** * Default Constructor, does not initialize anything. * * This constructor should be used when receiving a Message, as the content is filled by the MessageQueue. */ CommandMessage(); /** * This constructor creates a new message with all message content initialized * * @param command The DeviceHandlerCommand_t that will be sent * @param parameter1 The first parameter * @param parameter2 The second parameter */ CommandMessage(Command_t command, uint32_t parameter1, uint32_t parameter2); /** * Default Destructor */ virtual ~CommandMessage() { } /** * Read the DeviceHandlerCommand_t that is stored in the message, usually used after receiving * * @return the Command stored in the Message */ Command_t getCommand() const; /** * Set the DeviceHandlerCOmmand_t of the message * * @param the Command to be sent */ void setCommand(Command_t command); /** * Get the first parameter of the message * * @return the first Parameter of the message */ uint32_t getParameter() const; /** * Set the first parameter of the message * * @param the first parameter of the message */ void setParameter(uint32_t parameter1); /** * Get the second parameter of the message * * @return the second Parameter of the message */ uint32_t getParameter2() const; /** * Set the second parameter of the message * * @param the second parameter of the message */ void setParameter2(uint32_t parameter2); /** * Set the command to CMD_NONE and try to find * the correct class to handle a more detailed * clear. * Also, calls a mission-specific clearMissionMessage * function to separate between framework and mission * messages. Not optimal, may be replaced by totally * different auto-delete solution (e.g. smart pointers). * */ void clearCommandMessage(); /** * check if a message was cleared * * @return if the command is CMD_NONE */ bool isClearedCommandMessage(); /** * Sets the command to REPLY_REJECTED with parameter UNKNOWN_COMMAND. * Is needed quite often, so we better code it once only. */ void setToUnknownCommand(); void setReplyRejected(ReturnValue_t reason, Command_t initialCommand = CMD_NONE); size_t getMinimumMessageSize() const; }; #endif /* COMMANDMESSAGE_H_ */