#include #include #include ObjectManager::ObjectManager( void (*setProducer)() ) : produceObjects(setProducer) { //There's nothing special to do in the constructor. } ObjectManager::~ObjectManager() { std::map::iterator it; for (it = this->objectList.begin(); it != this->objectList.end(); it++) { delete it->second; } } ReturnValue_t ObjectManager::insert( object_id_t id, SystemObjectIF* object) { bool insert_return = this->objectList.insert( std::pair< object_id_t, SystemObjectIF* >( id, object ) ).second; if (insert_return == true) { // debug << "ObjectManager::insert: Object " << std::hex << (int)id << std::dec << " inserted." << std::endl; return this->RETURN_OK; } else { error << "ObjectManager::insert: Object id " << std::hex << (int)id << std::dec << " is already in use!" << std::endl; exit(0); //This is very severe and difficult to handle in other places. return this->INSERTION_FAILED; } } ReturnValue_t ObjectManager::remove( object_id_t id ) { if ( this->getSystemObject(id) != NULL ) { this->objectList.erase( id ); debug << "ObjectManager::removeObject: Object " << std::hex << (int)id << std::dec << " removed." << std::endl; return RETURN_OK; } else { error << "ObjectManager::removeObject: Requested object "<< std::hex << (int)id << std::dec << " not found." << std::endl; return NOT_FOUND; } } SystemObjectIF* ObjectManager::getSystemObject( object_id_t id ) { std::map::iterator it = this->objectList.find( id ); if (it == this->objectList.end() ) { //Changed for testing different method. // SystemObjectIF* object = this->produceObjects( id ); // return object; return NULL; } else { return it->second; } } ObjectManager::ObjectManager( ) : produceObjects(NULL) { } void ObjectManager::initialize() { this->produceObjects(); ReturnValue_t return_value = RETURN_FAILED; uint32_t error_count = 0; for (std::map::iterator it = this->objectList.begin(); it != objectList.end(); it++ ) { return_value = it->second->initialize(); if ( return_value != RETURN_OK ) { object_id_t var = it->first; error << "Object " << std::hex << (int) var << " failed to initialize with code 0x" << return_value << std::dec << std::endl; error_count++; } } if (error_count > 0) { error << "ObjectManager::ObjectManager: Counted " << error_count << " failed initializations." << std::endl; } //Init was successful. Now check successful interconnections. error_count = 0; for (std::map::iterator it = this->objectList.begin(); it != objectList.end(); it++ ) { return_value = it->second->checkObjectConnections(); if ( return_value != RETURN_OK ) { error << "Object " << std::hex << (int) it->first << " connection check failed with code 0x" << return_value << std::dec << std::endl; error_count++; } } if (error_count > 0) { error << "ObjectManager::ObjectManager: Counted " << error_count << " failed connection checks." << std::endl; } } void ObjectManager::printList() { std::map::iterator it; debug << "ObjectManager: Object List contains:" << std::endl; for (it = this->objectList.begin(); it != this->objectList.end(); it++) { debug << std::hex << it->first << " | " << it->second << std::endl; } }