#ifndef FSFW_UNITTEST_TESTS_MOCKS_MESSAGEQUEUEMOCKBASE_H_ #define FSFW_UNITTEST_TESTS_MOCKS_MESSAGEQUEUEMOCKBASE_H_ #include #include #include #include "CatchDefinitions.h" #include "fsfw/ipc/CommandMessage.h" #include "fsfw/ipc/MessageQueueBase.h" #include "fsfw/ipc/MessageQueueIF.h" #include "fsfw/ipc/MessageQueueMessage.h" struct SendInfo { explicit SendInfo(MessageQueueMessage& initMsg, unsigned int initCallCnt = 1) : callCount(initCallCnt) { msgs.push(initMsg); } unsigned int callCount = 0; std::queue msgs; }; class MessageQueueMock : public MessageQueueBase { public: void addReceivedMessage(MessageQueueMessageIF& msg); explicit MessageQueueMock(MessageQueueId_t queueId); //! Get next message which was sent to the default destination ReturnValue_t getNextSentMessageToDefaultDest(MessageQueueMessageIF& message); //! Get message which was sent to a specific ID ReturnValue_t getNextSentMessage(MessageQueueId_t id, MessageQueueMessageIF& message); [[nodiscard]] bool wasMessageSent() const; void makeNextSendFail(ReturnValue_t retval); [[nodiscard]] size_t numberOfSentMessages() const; [[nodiscard]] size_t numberOfSentMessagesToDefault() const; [[nodiscard]] size_t numberOfSentMessagesToDest(MessageQueueId_t id) const; /** * Pop a message, clearing it in the process. * @return */ ReturnValue_t clearLastReceivedMessage(bool clearCmdMsg = true); ReturnValue_t flush(uint32_t* count) override; ReturnValue_t sendMessageFrom(MessageQueueId_t sendTo, MessageQueueMessageIF* message, MessageQueueId_t sentFrom, bool ignoreFault = false) override; ReturnValue_t reply(MessageQueueMessageIF* message) override; ReturnValue_t clearLastSentMessage(MessageQueueId_t destId, bool clearCmdMsg = true); ReturnValue_t clearLastSentMessage(bool clearCmdMsg = true); void clearMessages(bool clearCmdMsg = true); private: using SendMap = std::map; SendMap sendMap; std::queue receivedMsgs; std::pair nextSendFailsPair; void clearEmptyEntries(); ReturnValue_t receiveMessage(MessageQueueMessageIF* message) override; static ReturnValue_t clearLastSentMessage(SendMap::iterator& iter, bool clearCmdMsg = true); static void createMsgCopy(MessageQueueMessageIF& into, MessageQueueMessageIF& from); }; #endif /* FSFW_UNITTEST_TESTS_MOCKS_MESSAGEQUEUEMOCKBASE_H_ */