//#ifndef FSFW_CFDP_CFDPHANDLER_H_ //#define FSFW_CFDP_CFDPHANDLER_H_ // //#include "fsfw/ipc/MessageQueueIF.h" //#include "fsfw/objectmanager/SystemObject.h" //#include "fsfw/returnvalues/HasReturnvaluesIF.h" //#include "fsfw/storagemanager/storeAddress.h" //#include "fsfw/tasks/ExecutableObjectIF.h" //#include "fsfw/tmtcservices/AcceptsTelecommandsIF.h" // // namespace Factory { // void setStaticFrameworkObjectIds(); //} // // class CfdpHandler : public ExecutableObjectIF, // public AcceptsTelecommandsIF, // public SystemObject, // public HasReturnvaluesIF { // friend void(Factory::setStaticFrameworkObjectIds)(); // // public: // CfdpHandler(object_id_t setObjectId, CfdpHandler* distributor); // /** // * The destructor is empty. // */ // virtual ~CfdpHandler(); // // virtual ReturnValue_t handleRequest(store_address_t storeId); // // virtual ReturnValue_t initialize() override; // virtual uint32_t getIdentifier() const override; // MessageQueueId_t getRequestQueue() const override; // ReturnValue_t performOperation(uint8_t opCode) override; // // protected: // /** // * This is a complete instance of the telecommand reception queue // * of the class. It is initialized on construction of the class. // */ // MessageQueueIF* requestQueue = nullptr; // // CfdpHandler* distributor = nullptr; // // /** // * The current CFDP packet to be processed. // * It is deleted after handleRequest was executed. // */ // CfdpPacketStored currentPacket; // // static object_id_t packetSource; // // static object_id_t packetDestination; // // private: // /** // * This constant sets the maximum number of packets accepted per call. // * Remember that one packet must be completely handled in one // * #handleRequest call. // */ // static const uint8_t CFDP_HANDLER_MAX_RECEPTION = 100; //}; // //#endif /* FSFW_CFDP_CFDPHANDLER_H_ */