#include "DestHandler.h" #include #include "fsfw/objectmanager.h" cfdp::DestHandler::DestHandler(DestHandlerParams params) : p(std::move(params)) {} ReturnValue_t cfdp::DestHandler::performStateMachine() { switch (step) { case TransactionStep::IDLE: { for (const auto& info : p.packetListRef) { } } case TransactionStep::TRANSACTION_START: break; case TransactionStep::RECEIVING_FILE_DATA_PDUS: break; case TransactionStep::SENDING_ACK_PDU: break; case TransactionStep::TRANSFER_COMPLETION: break; case TransactionStep::SENDING_FINISHED_PDU: break; } return returnvalue::OK; } ReturnValue_t cfdp::DestHandler::passPacket(PacketInfo packet) { if (p.packetListRef.full()) { return returnvalue::FAILED; } p.packetListRef.push_back(packet); return returnvalue::OK; } ReturnValue_t cfdp::DestHandler::initialize() { if (p.tmStore == nullptr) { p.tmStore = ObjectManager::instance()->get(objects::TM_STORE); if (p.tmStore == nullptr) { return returnvalue::FAILED; } } if (p.tcStore == nullptr) { p.tcStore = ObjectManager::instance()->get(objects::TC_STORE); if (p.tcStore == nullptr) { return returnvalue::FAILED; } } return returnvalue::OK; }