#include "PowerSwitcherComponent.h" #include #include PowerSwitcherComponent::PowerSwitcherComponent(object_id_t objectId, PowerSwitchIF *pwrSwitcher, power::Switch_t pwrSwitch) : SystemObject(objectId), switcher(pwrSwitcher, pwrSwitch), modeHelper(this), healthHelper(this, objectId) { queue = QueueFactory::instance()->createMessageQueue(); } ReturnValue_t PowerSwitcherComponent::performOperation(uint8_t opCode) { ReturnValue_t result; CommandMessage command; for (result = queue->receiveMessage(&command); result == RETURN_OK; result = queue->receiveMessage(&command)) { result = healthHelper.handleHealthCommand(&command); if (result == RETURN_OK) { continue; } result = modeHelper.handleModeCommand(&command); if (result == RETURN_OK) { continue; } } if (switcher.active()) { switcher.doStateMachine(); auto currState = switcher.getState(); if (currState == PowerSwitcher::SWITCH_IS_OFF) { setMode(MODE_OFF, 0); } else if (currState == PowerSwitcher::SWITCH_IS_ON) { setMode(MODE_ON, 0); } } return RETURN_OK; } ReturnValue_t PowerSwitcherComponent::initialize() { ReturnValue_t result = modeHelper.initialize(); if (result != HasReturnvaluesIF::RETURN_OK) { return result; } result = healthHelper.initialize(); if (result != HasReturnvaluesIF::RETURN_OK) { return result; } return SystemObject::initialize(); } MessageQueueId_t PowerSwitcherComponent::getCommandQueue() const { return queue->getId(); } void PowerSwitcherComponent::getMode(Mode_t *mode, Submode_t *submode) { *mode = this->mode; *submode = this->submode; } ReturnValue_t PowerSwitcherComponent::setHealth(HealthState health) { healthHelper.setHealth(health); return RETURN_OK; } ReturnValue_t PowerSwitcherComponent::checkModeCommand(Mode_t mode, Submode_t submode, uint32_t *msToReachTheMode) { *msToReachTheMode = 5000; if (mode != MODE_ON and mode != MODE_OFF) { return TRANS_NOT_ALLOWED; } return RETURN_OK; } void PowerSwitcherComponent::startTransition(Mode_t mode, Submode_t submode) { if (mode == MODE_OFF) { switcher.turnOff(true); switcher.doStateMachine(); if (switcher.getState() == PowerSwitcher::SWITCH_IS_OFF) { setMode(MODE_OFF, 0); } } else if (mode == MODE_ON) { switcher.turnOn(true); switcher.doStateMachine(); if (switcher.getState() == PowerSwitcher::SWITCH_IS_ON) { setMode(MODE_ON, 0); } } } void PowerSwitcherComponent::setToExternalControl() { healthHelper.setHealth(HasHealthIF::EXTERNAL_CONTROL); } void PowerSwitcherComponent::announceMode(bool recursive) { triggerEvent(MODE_INFO, mode, submode); } void PowerSwitcherComponent::setMode(Mode_t newMode, Submode_t newSubmode) { this->mode = newMode; this->submode = newSubmode; modeHelper.modeChanged(mode, submode); announceMode(false); } HasHealthIF::HealthState PowerSwitcherComponent::getHealth() { return healthHelper.getHealth(); }