2020-08-18 13:09:15 +02:00
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#include "../../osal/host/FixedTimeslotTask.h"
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#include "../../ipc/MutexFactory.h"
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#include "../../osal/host/Mutex.h"
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#include "../../osal/host/FixedTimeslotTask.h"
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#include "../../serviceinterface/ServiceInterfaceStream.h"
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#include "../../tasks/ExecutableObjectIF.h"
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#include <thread>
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#include <chrono>
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#if defined(WIN32)
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#include <windows.h>
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#elif defined(LINUX)
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#include <pthread.h>
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#endif
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FixedTimeslotTask::FixedTimeslotTask(const char *name, TaskPriority setPriority,
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TaskStackSize setStack, TaskPeriod setPeriod,
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void (*setDeadlineMissedFunc)()) :
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started(false), pollingSeqTable(setPeriod*1000), taskName(name),
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period(setPeriod), deadlineMissedFunc(setDeadlineMissedFunc) {
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// It is propably possible to set task priorities by using the native
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// task handles for Windows / Linux
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mainThread = std::thread(&FixedTimeslotTask::taskEntryPoint, this, this);
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#if defined(WIN32)
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/* List of possible priority classes:
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* https://docs.microsoft.com/en-us/windows/win32/api/processthreadsapi/
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* nf-processthreadsapi-setpriorityclass
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* And respective thread priority numbers:
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* https://docs.microsoft.com/en-us/windows/
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* win32/procthread/scheduling-priorities */
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int result = SetPriorityClass(
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reinterpret_cast<HANDLE>(mainThread.native_handle()),
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ABOVE_NORMAL_PRIORITY_CLASS);
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if(result != 0) {
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sif::error << "FixedTimeslotTask: Windows SetPriorityClass failed with code "
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<< GetLastError() << std::endl;
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}
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result = SetThreadPriority(
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reinterpret_cast<HANDLE>(mainThread.native_handle()),
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THREAD_PRIORITY_NORMAL);
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if(result != 0) {
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sif::error << "FixedTimeslotTask: Windows SetPriorityClass failed with code "
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<< GetLastError() << std::endl;
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}
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#elif defined(LINUX)
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// we can just copy and paste the code from linux here.
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#endif
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}
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FixedTimeslotTask::~FixedTimeslotTask(void) {
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//Do not delete objects, we were responsible for ptrs only.
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terminateThread = true;
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if(mainThread.joinable()) {
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mainThread.join();
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}
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delete this;
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}
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void FixedTimeslotTask::taskEntryPoint(void* argument) {
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FixedTimeslotTask *originalTask(reinterpret_cast<FixedTimeslotTask*>(argument));
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if (not originalTask->started) {
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// we have to suspend/block here until the task is started.
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// if semaphores are implemented, use them here.
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std::unique_lock<std::mutex> lock(initMutex);
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initCondition.wait(lock);
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}
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this->taskFunctionality();
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sif::debug << "FixedTimeslotTask::taskEntryPoint: "
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"Returned from taskFunctionality." << std::endl;
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}
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ReturnValue_t FixedTimeslotTask::startTask() {
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started = true;
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// Notify task to start.
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std::lock_guard<std::mutex> lock(initMutex);
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initCondition.notify_one();
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return HasReturnvaluesIF::RETURN_OK;
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}
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ReturnValue_t FixedTimeslotTask::sleepFor(uint32_t ms) {
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std::this_thread::sleep_for(std::chrono::milliseconds(ms));
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return HasReturnvaluesIF::RETURN_OK;
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}
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void FixedTimeslotTask::taskFunctionality() {
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// A local iterator for the Polling Sequence Table is created to
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// find the start time for the first entry.
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FixedSlotSequence::SlotListIter slotListIter = pollingSeqTable.current;
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// Get start time for first entry.
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chron_ms interval(slotListIter->pollingTimeMs);
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auto currentStartTime {
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std::chrono::duration_cast<chron_ms>(
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std::chrono::system_clock::now().time_since_epoch())
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};
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if(interval.count() > 0) {
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delayForInterval(¤tStartTime, interval);
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}
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/* Enter the loop that defines the task behavior. */
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for (;;) {
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if(terminateThread.load()) {
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break;
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}
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//The component for this slot is executed and the next one is chosen.
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this->pollingSeqTable.executeAndAdvance();
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if (not pollingSeqTable.slotFollowsImmediately()) {
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// we need to wait before executing the current slot
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//this gives us the time to wait:
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interval = chron_ms(this->pollingSeqTable.getIntervalToPreviousSlotMs());
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delayForInterval(¤tStartTime, interval);
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//TODO deadline missed check
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}
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}
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}
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ReturnValue_t FixedTimeslotTask::addSlot(object_id_t componentId,
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uint32_t slotTimeMs, int8_t executionStep) {
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if (objectManager->get<ExecutableObjectIF>(componentId) != nullptr) {
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pollingSeqTable.addSlot(componentId, slotTimeMs, executionStep, this);
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return HasReturnvaluesIF::RETURN_OK;
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}
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sif::error << "Component " << std::hex << componentId <<
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" not found, not adding it to pst" << std::endl;
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return HasReturnvaluesIF::RETURN_FAILED;
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}
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2020-08-24 22:08:27 +02:00
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ReturnValue_t FixedTimeslotTask::checkAndInitializeSequence() const {
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2020-08-18 13:09:15 +02:00
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return pollingSeqTable.checkSequence();
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}
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uint32_t FixedTimeslotTask::getPeriodMs() const {
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return period * 1000;
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}
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bool FixedTimeslotTask::delayForInterval(chron_ms * previousWakeTimeMs,
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const chron_ms interval) {
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bool shouldDelay = false;
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//Get current wakeup time
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auto currentStartTime =
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std::chrono::duration_cast<chron_ms>(
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std::chrono::system_clock::now().time_since_epoch());
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/* Generate the tick time at which the task wants to wake. */
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auto nextTimeToWake_ms = (*previousWakeTimeMs) + interval;
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if (currentStartTime < *previousWakeTimeMs) {
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/* The tick count has overflowed since this function was
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lasted called. In this case the only time we should ever
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actually delay is if the wake time has also overflowed,
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and the wake time is greater than the tick time. When this
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is the case it is as if neither time had overflowed. */
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if ((nextTimeToWake_ms < *previousWakeTimeMs)
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&& (nextTimeToWake_ms > currentStartTime)) {
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shouldDelay = true;
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}
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} else {
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/* The tick time has not overflowed. In this case we will
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delay if either the wake time has overflowed, and/or the
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tick time is less than the wake time. */
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if ((nextTimeToWake_ms < *previousWakeTimeMs)
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|| (nextTimeToWake_ms > currentStartTime)) {
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shouldDelay = true;
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}
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}
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/* Update the wake time ready for the next call. */
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(*previousWakeTimeMs) = nextTimeToWake_ms;
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if (shouldDelay) {
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auto sleepTime = std::chrono::duration_cast<chron_ms>(
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nextTimeToWake_ms - currentStartTime);
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std::this_thread::sleep_for(sleepTime);
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return true;
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}
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//We are shifting the time in case the deadline was missed like rtems
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(*previousWakeTimeMs) = currentStartTime;
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return false;
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}
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