fsfw/housekeeping/HasHkPoolParametersIF.h

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#ifndef FRAMEWORK_DATAPOOL_HASHKPOOLPARAMETERSIF_H_
#define FRAMEWORK_DATAPOOL_HASHKPOOLPARAMETERSIF_H_
#include <framework/datapool/PoolEntryIF.h>
#include <framework/ipc/MessageQueueSenderIF.h>
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#include <framework/housekeeping/HousekeepingMessage.h>
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#include <map>
class HousekeepingManager;
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class DataSetIF;
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/**
* @brief Type definition for local pool entries.
*/
using lp_id_t = uint32_t;
using LocalDataPoolMap = std::map<lp_id_t, PoolEntryIF*>;
using LocalDataPoolMapIter = LocalDataPoolMap::iterator;
/**
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* @brief This interface is implemented by classes which posses a local
* data pool (not the managing class)
* @details
* Any class implementing this interface shall also have a HousekeepingManager
* member class which handles the retrieval of the local pool data.
* This is required because the pool entries are templates, which makes
* specifying an interface rather difficult.
*
* This could be circumvented by using a wrapper/accessor function, but
* the LocalPoolVariable classes are templates as well, so this just shifts
* the problem somewhere else. Interfaces are nice, but the most
* pragmatic solution I found was to offer the client the full interface
* of the housekeeping manager.
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*/
class HasHkPoolParametersIF {
public:
virtual~ HasHkPoolParametersIF() {};
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static constexpr uint8_t INTERFACE_ID = CLASS_ID::HOUSEKEEPING;
static constexpr ReturnValue_t POOL_ENTRY_NOT_FOUND = MAKE_RETURN_CODE(0XA0);
static constexpr ReturnValue_t POOL_ENTRY_TYPE_CONFLICT = MAKE_RETURN_CODE(0xA1);
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virtual MessageQueueId_t getCommandQueue() const = 0;
virtual ReturnValue_t initializeHousekeepingPoolEntries(
LocalDataPoolMap& localDataPoolMap) = 0;
virtual HousekeepingManager* getHkManagerHandle() = 0;
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virtual DataSetIF* getDataSetHandle(sid_t sid) = 0;
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};
#endif /* FRAMEWORK_DATAPOOL_HASHKPOOLPARAMETERSIF_H_ */