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# include "../devicehandlers/DeviceHandlerFailureIsolation.h"
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# include "Heater.h"
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# include "../power/Fuse.h"
# include "../ipc/QueueFactory.h"
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Heater : : Heater ( uint32_t objectId , uint8_t switch0 , uint8_t switch1 ) :
HealthDevice ( objectId , 0 ) , internalState ( STATE_OFF ) , powerSwitcher (
NULL ) , pcduQueueId ( 0 ) , switch0 ( switch0 ) , switch1 ( switch1 ) , wasOn (
false ) , timedOut ( false ) , reactedToBeingFaulty ( false ) , passive (
false ) , eventQueue ( NULL ) , heaterOnCountdown ( 10800000 ) /*about two orbits*/ , parameterHelper (
this ) , lastAction ( CLEAR ) {
eventQueue = QueueFactory : : instance ( ) - > createMessageQueue ( ) ;
}
Heater : : ~ Heater ( ) {
QueueFactory : : instance ( ) - > deleteMessageQueue ( eventQueue ) ;
}
ReturnValue_t Heater : : set ( ) {
passive = false ;
//wait for clear before doing anything
if ( internalState = = STATE_WAIT ) {
return HasReturnvaluesIF : : RETURN_OK ;
}
if ( healthHelper . healthTable - > isHealthy ( getObjectId ( ) ) ) {
doAction ( SET ) ;
if ( ( internalState = = STATE_OFF ) | | ( internalState = = STATE_PASSIVE ) ) {
return HasReturnvaluesIF : : RETURN_FAILED ;
} else {
return HasReturnvaluesIF : : RETURN_OK ;
}
} else {
if ( healthHelper . healthTable - > isFaulty ( getObjectId ( ) ) ) {
if ( ! reactedToBeingFaulty ) {
reactedToBeingFaulty = true ;
doAction ( CLEAR ) ;
}
}
return HasReturnvaluesIF : : RETURN_FAILED ;
}
}
void Heater : : clear ( bool passive ) {
this - > passive = passive ;
//Force switching off
if ( internalState = = STATE_WAIT ) {
internalState = STATE_ON ;
}
if ( healthHelper . healthTable - > isHealthy ( getObjectId ( ) ) ) {
doAction ( CLEAR ) ;
} else if ( healthHelper . healthTable - > isFaulty ( getObjectId ( ) ) ) {
if ( ! reactedToBeingFaulty ) {
reactedToBeingFaulty = true ;
doAction ( CLEAR ) ;
}
}
}
void Heater : : doAction ( Action action ) {
//only act if we are not in the right state or in a transition
if ( action = = SET ) {
if ( ( internalState = = STATE_OFF ) | | ( internalState = = STATE_PASSIVE )
| | ( internalState = = STATE_EXTERNAL_CONTROL ) ) {
switchCountdown . setTimeout ( powerSwitcher - > getSwitchDelayMs ( ) ) ;
internalState = STATE_WAIT_FOR_SWITCHES_ON ;
powerSwitcher - > sendSwitchCommand ( switch0 , PowerSwitchIF : : SWITCH_ON ) ;
powerSwitcher - > sendSwitchCommand ( switch1 , PowerSwitchIF : : SWITCH_ON ) ;
}
} else { //clear
if ( ( internalState = = STATE_ON ) | | ( internalState = = STATE_FAULTY )
| | ( internalState = = STATE_EXTERNAL_CONTROL ) ) {
internalState = STATE_WAIT_FOR_SWITCHES_OFF ;
switchCountdown . setTimeout ( powerSwitcher - > getSwitchDelayMs ( ) ) ;
powerSwitcher - > sendSwitchCommand ( switch0 ,
PowerSwitchIF : : SWITCH_OFF ) ;
powerSwitcher - > sendSwitchCommand ( switch1 ,
PowerSwitchIF : : SWITCH_OFF ) ;
}
}
}
void Heater : : setPowerSwitcher ( PowerSwitchIF * powerSwitch ) {
this - > powerSwitcher = powerSwitch ;
}
ReturnValue_t Heater : : performOperation ( uint8_t opCode ) {
handleQueue ( ) ;
handleEventQueue ( ) ;
if ( ! healthHelper . healthTable - > isFaulty ( getObjectId ( ) ) ) {
reactedToBeingFaulty = false ;
}
switch ( internalState ) {
case STATE_ON :
if ( ( powerSwitcher - > getSwitchState ( switch0 ) = = PowerSwitchIF : : SWITCH_OFF )
| | ( powerSwitcher - > getSwitchState ( switch1 )
= = PowerSwitchIF : : SWITCH_OFF ) ) {
//switch went off on its own
//trigger event. FDIR can confirm if it is caused by MniOps and decide on the action
//do not trigger FD events when under external control
if ( healthHelper . getHealth ( ) ! = EXTERNAL_CONTROL ) {
triggerEvent ( PowerSwitchIF : : SWITCH_WENT_OFF ) ;
} else {
internalState = STATE_EXTERNAL_CONTROL ;
}
}
break ;
case STATE_OFF :
//check if heater is on, ie both switches are on
//if so, just command it to off, to resolve the situation or force a switch stayed on event
//But, only do anything if not already faulty (state off is the stable point for being faulty)
if ( ( ! healthHelper . healthTable - > isFaulty ( getObjectId ( ) ) )
& & ( powerSwitcher - > getSwitchState ( switch0 )
= = PowerSwitchIF : : SWITCH_ON )
& & ( powerSwitcher - > getSwitchState ( switch1 )
= = PowerSwitchIF : : SWITCH_ON ) ) {
//do not trigger FD events when under external control
if ( healthHelper . getHealth ( ) ! = EXTERNAL_CONTROL ) {
internalState = STATE_WAIT_FOR_SWITCHES_OFF ;
switchCountdown . setTimeout ( powerSwitcher - > getSwitchDelayMs ( ) ) ;
powerSwitcher - > sendSwitchCommand ( switch0 ,
PowerSwitchIF : : SWITCH_OFF ) ;
powerSwitcher - > sendSwitchCommand ( switch1 ,
PowerSwitchIF : : SWITCH_OFF ) ;
} else {
internalState = STATE_EXTERNAL_CONTROL ;
}
}
break ;
case STATE_PASSIVE :
break ;
case STATE_WAIT_FOR_SWITCHES_ON :
if ( switchCountdown . hasTimedOut ( ) ) {
if ( ( powerSwitcher - > getSwitchState ( switch0 )
= = PowerSwitchIF : : SWITCH_OFF )
| | ( powerSwitcher - > getSwitchState ( switch1 )
= = PowerSwitchIF : : SWITCH_OFF ) ) {
triggerEvent ( HEATER_STAYED_OFF ) ;
internalState = STATE_WAIT_FOR_FDIR ; //wait before retrying or anything
} else {
triggerEvent ( HEATER_ON ) ;
internalState = STATE_ON ;
}
}
break ;
case STATE_WAIT_FOR_SWITCHES_OFF :
if ( switchCountdown . hasTimedOut ( ) ) {
//only check for both being on (ie heater still on)
if ( ( powerSwitcher - > getSwitchState ( switch0 )
= = PowerSwitchIF : : SWITCH_ON )
& & ( powerSwitcher - > getSwitchState ( switch1 )
= = PowerSwitchIF : : SWITCH_ON ) ) {
if ( healthHelper . healthTable - > isFaulty ( getObjectId ( ) ) ) {
if ( passive ) {
internalState = STATE_PASSIVE ;
} else {
internalState = STATE_OFF ; //just accept it
}
triggerEvent ( HEATER_ON ) ; //but throw an event to make it more visible
break ;
}
triggerEvent ( HEATER_STAYED_ON ) ;
internalState = STATE_WAIT_FOR_FDIR ; //wait before retrying or anything
} else {
triggerEvent ( HEATER_OFF ) ;
if ( passive ) {
internalState = STATE_PASSIVE ;
} else {
internalState = STATE_OFF ;
}
}
}
break ;
default :
break ;
}
if ( ( powerSwitcher - > getSwitchState ( switch0 ) = = PowerSwitchIF : : SWITCH_ON )
& & ( powerSwitcher - > getSwitchState ( switch1 )
= = PowerSwitchIF : : SWITCH_ON ) ) {
if ( wasOn ) {
if ( heaterOnCountdown . hasTimedOut ( ) ) {
//SHOULDDO this means if a heater fails in single mode, the timeout will start again
//I am not sure if this is a bug, but atm I have no idea how to fix this and think
//it will be ok. whatcouldpossiblygowrong™
if ( ! timedOut ) {
triggerEvent ( HEATER_TIMEOUT ) ;
timedOut = true ;
}
}
} else {
wasOn = true ;
heaterOnCountdown . resetTimer ( ) ;
timedOut = false ;
}
} else {
wasOn = false ;
}
return HasReturnvaluesIF : : RETURN_OK ;
}
void Heater : : setSwitch ( uint8_t number , ReturnValue_t state ,
uint32_t * uptimeOfSwitching ) {
if ( powerSwitcher = = NULL ) {
return ;
}
if ( powerSwitcher - > getSwitchState ( number ) = = state ) {
* uptimeOfSwitching = INVALID_UPTIME ;
} else {
if ( ( * uptimeOfSwitching = = INVALID_UPTIME ) ) {
powerSwitcher - > sendSwitchCommand ( number , state ) ;
Clock : : getUptime ( uptimeOfSwitching ) ;
} else {
uint32_t currentUptime ;
Clock : : getUptime ( & currentUptime ) ;
if ( currentUptime - * uptimeOfSwitching
> powerSwitcher - > getSwitchDelayMs ( ) ) {
* uptimeOfSwitching = INVALID_UPTIME ;
if ( healthHelper . healthTable - > isHealthy ( getObjectId ( ) ) ) {
if ( state = = PowerSwitchIF : : SWITCH_ON ) {
triggerEvent ( HEATER_STAYED_OFF ) ;
} else {
triggerEvent ( HEATER_STAYED_ON ) ;
}
}
//SHOULDDO MiniOps during switch timeout leads to a faulty switch
}
}
}
}
MessageQueueId_t Heater : : getCommandQueue ( ) const {
return commandQueue - > getId ( ) ;
}
ReturnValue_t Heater : : initialize ( ) {
ReturnValue_t result = SystemObject : : initialize ( ) ;
if ( result ! = HasReturnvaluesIF : : RETURN_OK ) {
return result ;
}
EventManagerIF * manager = objectManager - > get < EventManagerIF > (
objects : : EVENT_MANAGER ) ;
if ( manager = = NULL ) {
return HasReturnvaluesIF : : RETURN_FAILED ;
}
result = manager - > registerListener ( eventQueue - > getId ( ) ) ;
if ( result ! = HasReturnvaluesIF : : RETURN_OK ) {
return result ;
}
ConfirmsFailuresIF * pcdu = objectManager - > get < ConfirmsFailuresIF > (
DeviceHandlerFailureIsolation : : powerConfirmationId ) ;
if ( pcdu = = NULL ) {
return HasReturnvaluesIF : : RETURN_FAILED ;
}
pcduQueueId = pcdu - > getEventReceptionQueue ( ) ;
result = manager - > subscribeToAllEventsFrom ( eventQueue - > getId ( ) ,
getObjectId ( ) ) ;
if ( result ! = HasReturnvaluesIF : : RETURN_OK ) {
return result ;
}
result = parameterHelper . initialize ( ) ;
if ( result ! = HasReturnvaluesIF : : RETURN_OK ) {
return result ;
}
result = healthHelper . initialize ( ) ;
if ( result ! = HasReturnvaluesIF : : RETURN_OK ) {
return result ;
}
return HasReturnvaluesIF : : RETURN_OK ;
}
void Heater : : handleQueue ( ) {
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CommandMessage command ;
ReturnValue_t result = commandQueue - > receiveMessage ( & command ) ;
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if ( result = = HasReturnvaluesIF : : RETURN_OK ) {
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result = healthHelper . handleHealthCommand ( & command ) ;
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if ( result = = HasReturnvaluesIF : : RETURN_OK ) {
return ;
}
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result = parameterHelper . handleParameterMessage ( & command ) ;
if ( result = = HasReturnvaluesIF : : RETURN_OK ) {
return ;
}
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}
}
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ReturnValue_t Heater : : getParameter ( uint8_t domainId , uint8_t uniqueId ,
ParameterWrapper * parameterWrapper , const ParameterWrapper * newValues ,
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uint16_t startAtIndex ) {
if ( domainId ! = DOMAIN_ID_BASE ) {
return INVALID_DOMAIN_ID ;
}
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switch ( uniqueId ) {
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case 0 :
parameterWrapper - > set ( heaterOnCountdown . timeout ) ;
break ;
default :
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return INVALID_IDENTIFIER_ID ;
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}
return HasReturnvaluesIF : : RETURN_OK ;
}
void Heater : : handleEventQueue ( ) {
EventMessage event ;
for ( ReturnValue_t result = eventQueue - > receiveMessage ( & event ) ;
result = = HasReturnvaluesIF : : RETURN_OK ;
result = eventQueue - > receiveMessage ( & event ) ) {
switch ( event . getMessageId ( ) ) {
case EventMessage : : EVENT_MESSAGE :
switch ( event . getEvent ( ) ) {
case Fuse : : FUSE_WENT_OFF :
case HEATER_STAYED_OFF :
case HEATER_STAYED_ON : //Setting it faulty does not help, but we need to reach a stable state and can check for being faulty before throwing this event again.
if ( healthHelper . healthTable - > isCommandable ( getObjectId ( ) ) ) {
healthHelper . setHealth ( HasHealthIF : : FAULTY ) ;
internalState = STATE_FAULTY ;
}
break ;
case PowerSwitchIF : : SWITCH_WENT_OFF :
internalState = STATE_WAIT ;
event . setMessageId ( EventMessage : : CONFIRMATION_REQUEST ) ;
if ( pcduQueueId ! = 0 ) {
eventQueue - > sendMessage ( pcduQueueId , & event ) ;
} else {
healthHelper . setHealth ( HasHealthIF : : FAULTY ) ;
internalState = STATE_FAULTY ;
}
break ;
default :
return ;
}
break ;
case EventMessage : : YOUR_FAULT :
healthHelper . setHealth ( HasHealthIF : : FAULTY ) ;
internalState = STATE_FAULTY ;
break ;
case EventMessage : : MY_FAULT :
//do nothing, we are already in STATE_WAIT and wait for a clear()
break ;
default :
return ;
}
}
}