fsfw/timemanager/Stopwatch.h

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/**
* @file Stopwatch.h
*
* @date 08.04.2020
*/
#ifndef FRAMEWORK_TIMEMANAGER_STOPWATCH_H_
#define FRAMEWORK_TIMEMANAGER_STOPWATCH_H_
#include <framework/timemanager/Clock.h>
class Stopwatch {
enum class DisplayMode {
MS_FLOAT,
MS
};
Stopwatch(bool displayOnDestruction = true, DisplayMode displayMode =
DisplayMode::MS_FLOAT);
virtual~ Stopwatch();
void start();
ms_normal_t stop();
ms_double_t stopPrecise();
void display();
private:
static const ms_normal_t INVALID_TIME = 0xFFFFFFFF;
timeval startTime {0, 0};
timeval stopTime {0, 0};
timeval elapsedTime {0, 0};
double elapsedTimeMs = 0;
//ms_normal_t elapsedTimeMs {0};
bool displayOnDestruction = true;
enum class StopwatchState {
IDLE,
STARTED,
};
StopwatchState stopwatchState = StopwatchState::IDLE;
DisplayMode displayMode = DisplayMode::MS_FLOAT;
void stopInternal();
};
#endif /* FRAMEWORK_TIMEMANAGER_STOPWATCH_H_ */