renamed class enums
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@ -11,7 +11,7 @@ PoolDataSetBase::~PoolDataSetBase() {}
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ReturnValue_t PoolDataSetBase::registerVariable(
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PoolVariableIF *variable) {
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if (state != States::DATA_SET_UNINITIALISED) {
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if (state != States::STATE_SET_UNINITIALISED) {
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sif::error << "DataSet::registerVariable: "
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"Call made in wrong position." << std::endl;
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return DataSetIF::DATA_SET_UNINITIALISED;
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@ -33,7 +33,7 @@ ReturnValue_t PoolDataSetBase::registerVariable(
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ReturnValue_t PoolDataSetBase::read(uint32_t lockTimeout) {
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ReturnValue_t result = HasReturnvaluesIF::RETURN_OK;
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if (state == States::DATA_SET_UNINITIALISED) {
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if (state == States::STATE_SET_UNINITIALISED) {
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lockDataPool(lockTimeout);
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for (uint16_t count = 0; count < fillCount; count++) {
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result = readVariable(count);
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@ -41,7 +41,7 @@ ReturnValue_t PoolDataSetBase::read(uint32_t lockTimeout) {
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break;
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}
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}
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state = States::DATA_SET_WAS_READ;
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state = States::STATE_SET_WAS_READ;
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unlockDataPool();
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}
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else {
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@ -80,7 +80,7 @@ ReturnValue_t PoolDataSetBase::readVariable(uint16_t count) {
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}
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ReturnValue_t PoolDataSetBase::commit(uint32_t lockTimeout) {
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if (state == States::DATA_SET_WAS_READ) {
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if (state == States::STATE_SET_WAS_READ) {
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handleAlreadyReadDatasetCommit(lockTimeout);
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return HasReturnvaluesIF::RETURN_OK;
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}
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@ -99,7 +99,7 @@ void PoolDataSetBase::handleAlreadyReadDatasetCommit(uint32_t lockTimeout) {
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registeredVariables[count]->commitWithoutLock();
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}
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}
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state = States::DATA_SET_UNINITIALISED;
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state = States::STATE_SET_UNINITIALISED;
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unlockDataPool();
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}
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@ -121,7 +121,7 @@ ReturnValue_t PoolDataSetBase::handleUnreadDatasetCommit(uint32_t lockTimeout) {
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}
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}
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}
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state = States::DATA_SET_UNINITIALISED;
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state = States::STATE_SET_UNINITIALISED;
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unlockDataPool();
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return result;
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}
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@ -124,14 +124,14 @@ protected:
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* States of the seet.
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*/
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enum class States {
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DATA_SET_UNINITIALISED, //!< DATA_SET_UNINITIALISED
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DATA_SET_WAS_READ //!< DATA_SET_WAS_READ
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STATE_SET_UNINITIALISED, //!< DATA_SET_UNINITIALISED
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STATE_SET_WAS_READ //!< DATA_SET_WAS_READ
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};
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/**
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* @brief state manages the internal state of the data set,
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* which is important e.g. for the behavior on destruction.
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*/
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States state = States::DATA_SET_UNINITIALISED;
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States state = States::STATE_SET_UNINITIALISED;
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/**
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* @brief This array represents all pool variables registered in this set.
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