refactor power module
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e08bdd3e35
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6f0362b956
@ -1,7 +1,7 @@
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target_sources(${LIB_FSFW_NAME}
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PRIVATE
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Fuse.cpp
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PowerComponent.cpp
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PowerSensor.cpp
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PowerSwitcher.cpp
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target_sources(${LIB_FSFW_NAME} PRIVATE
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Fuse.cpp
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PowerComponent.cpp
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PowerSensor.cpp
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PowerSwitcher.cpp
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DummyPowerSwitcher.cpp
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)
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42
src/fsfw/power/DummyPowerSwitcher.cpp
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42
src/fsfw/power/DummyPowerSwitcher.cpp
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@ -0,0 +1,42 @@
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#include "DummyPowerSwitcher.h"
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DummyPowerSwitcher::DummyPowerSwitcher(size_t numberOfSwitches, size_t numberOfFuses, uint32_t switchDelayMs)
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: switcherList(numberOfSwitches), fuseList(numberOfFuses), switchDelayMs(switchDelayMs) {
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}
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void DummyPowerSwitcher::setInitialSwitcherList(std::vector<ReturnValue_t> switcherList) {
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this->switcherList = switcherList;
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}
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void DummyPowerSwitcher::setInitialFusesList(std::vector<ReturnValue_t> fuseList) {
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this->fuseList = fuseList;
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}
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ReturnValue_t DummyPowerSwitcher::sendSwitchCommand(power::Switch_t switchNr, ReturnValue_t onOff) {
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if (switchNr < switcherList.capacity()) {
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switcherList[switchNr] = onOff;
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}
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return RETURN_FAILED;
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}
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ReturnValue_t DummyPowerSwitcher::sendFuseOnCommand(uint8_t fuseNr) {
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if(fuseNr < fuseList.capacity()) {
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fuseList[fuseNr] = FUSE_ON;
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}
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return RETURN_FAILED;
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}
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ReturnValue_t DummyPowerSwitcher::getSwitchState(power::Switch_t switchNr) const {
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if (switchNr < switcherList.capacity()) {
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return switcherList[switchNr];
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}
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return HasReturnvaluesIF::RETURN_FAILED;
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}
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ReturnValue_t DummyPowerSwitcher::getFuseState(uint8_t fuseNr) const {
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return RETURN_OK;
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}
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uint32_t DummyPowerSwitcher::getSwitchDelayMs(void) const {
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return 5000;
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}
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31
src/fsfw/power/DummyPowerSwitcher.h
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31
src/fsfw/power/DummyPowerSwitcher.h
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@ -0,0 +1,31 @@
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#ifndef FSFW_SRC_FSFW_POWER_DUMMYPOWERSWITCHER_H_
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#define FSFW_SRC_FSFW_POWER_DUMMYPOWERSWITCHER_H_
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#include "PowerSwitchIF.h"
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#include "definitions.h"
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#include <vector>
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#include <cstddef>
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class DummyPowerSwitcher: public PowerSwitchIF {
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public:
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DummyPowerSwitcher(size_t numberOfSwitches, size_t numberOfFuses, uint32_t switchDelayMs = 5000);
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void setInitialSwitcherList(std::vector<ReturnValue_t> switcherList);
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void setInitialFusesList(std::vector<ReturnValue_t> switcherList);
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virtual ReturnValue_t sendSwitchCommand(power::Switch_t switchNr, ReturnValue_t onOff) override;
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virtual ReturnValue_t sendFuseOnCommand(uint8_t fuseNr) override;
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virtual ReturnValue_t getSwitchState(power::Switch_t switchNr) const override;
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virtual ReturnValue_t getFuseState(uint8_t fuseNr) const override;
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virtual uint32_t getSwitchDelayMs(void) const override;
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private:
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std::vector<ReturnValue_t> switcherList;
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std::vector<ReturnValue_t> fuseList;
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uint32_t switchDelayMs = 5000;
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};
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#endif /* FSFW_SRC_FSFW_POWER_DUMMYPOWERSWITCHER_H_ */
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@ -34,14 +34,14 @@ class Fuse : public SystemObject,
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};
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static const uint8_t SUBSYSTEM_ID = SUBSYSTEM_ID::PCDU_1;
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static const Event FUSE_CURRENT_HIGH = MAKE_EVENT(
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1, severity::LOW); //!< PSS detected that current on a fuse is totally out of bounds.
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static const Event FUSE_WENT_OFF =
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MAKE_EVENT(2, severity::LOW); //!< PSS detected a fuse that went off.
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static const Event POWER_ABOVE_HIGH_LIMIT =
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MAKE_EVENT(4, severity::LOW); //!< PSS detected a fuse that violates its limits.
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static const Event POWER_BELOW_LOW_LIMIT =
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MAKE_EVENT(5, severity::LOW); //!< PSS detected a fuse that violates its limits.
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//! PSS detected that current on a fuse is totally out of bounds.
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static const Event FUSE_CURRENT_HIGH = MAKE_EVENT(1, severity::LOW);
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//! PSS detected a fuse that went off.
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static const Event FUSE_WENT_OFF = MAKE_EVENT(2, severity::LOW);
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//! PSS detected a fuse that violates its limits.
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static const Event POWER_ABOVE_HIGH_LIMIT = MAKE_EVENT(4, severity::LOW);
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//! PSS detected a fuse that violates its limits.
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static const Event POWER_BELOW_LOW_LIMIT = MAKE_EVENT(5, severity::LOW);
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typedef std::list<PowerComponentIF *> DeviceList;
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Fuse(object_id_t fuseObjectId, uint8_t fuseId, sid_t variableSet, VariableIds ids,
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@ -15,7 +15,9 @@ PowerSensor::PowerSensor(object_id_t objectId, sid_t setId, VariableIds ids, Def
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limits.currentMin, limits.currentMax, events.currentLow, events.currentHigh),
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voltageLimit(objectId, MODULE_ID_VOLTAGE, ids.pidVoltage, confirmationCount,
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limits.voltageMin, limits.voltageMax, events.voltageLow, events.voltageHigh) {
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commandQueue = QueueFactory::instance()->createMessageQueue();
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auto mqArgs = MqArgs(objectId, static_cast<void*>(this));
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commandQueue = QueueFactory::instance()->createMessageQueue(
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3, MessageQueueMessage::MAX_MESSAGE_SIZE, &mqArgs);
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}
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PowerSensor::~PowerSensor() { QueueFactory::instance()->deleteMessageQueue(commandQueue); }
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@ -1,6 +1,7 @@
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#ifndef FSFW_POWER_POWERSWITCHIF_H_
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#define FSFW_POWER_POWERSWITCHIF_H_
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#include "definitions.h"
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#include "../events/Event.h"
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#include "../returnvalues/HasReturnvaluesIF.h"
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/**
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@ -37,11 +38,11 @@ class PowerSwitchIF : public HasReturnvaluesIF {
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* @param switchNr
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* @param onOff on == @c SWITCH_ON; off != @c SWITCH_ON
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*/
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virtual void sendSwitchCommand(uint8_t switchNr, ReturnValue_t onOff) const = 0;
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virtual ReturnValue_t sendSwitchCommand(power::Switch_t switchNr, ReturnValue_t onOff) = 0;
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/**
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* Sends a command to the Power Unit to enable a certain fuse.
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*/
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virtual void sendFuseOnCommand(uint8_t fuseNr) const = 0;
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virtual ReturnValue_t sendFuseOnCommand(uint8_t fuseNr) = 0;
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/**
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* get the state of the Switches.
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@ -51,7 +52,7 @@ class PowerSwitchIF : public HasReturnvaluesIF {
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* - @c SWITCH_OFF if the specified switch is off.
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* - @c RETURN_FAILED if an error occured
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*/
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virtual ReturnValue_t getSwitchState(uint8_t switchNr) const = 0;
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virtual ReturnValue_t getSwitchState(power::Switch_t switchNr) const = 0;
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/**
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* get state of a fuse.
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* @param fuseNr
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@ -1,19 +1,12 @@
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#include "definitions.h"
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#include "fsfw/power/PowerSwitcher.h"
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#include "fsfw/objectmanager/ObjectManager.h"
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#include "fsfw/serviceinterface/ServiceInterface.h"
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PowerSwitcher::PowerSwitcher(uint8_t setSwitch1, uint8_t setSwitch2,
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PowerSwitcher::State_t setStartState)
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: state(setStartState), firstSwitch(setSwitch1), secondSwitch(setSwitch2) {}
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ReturnValue_t PowerSwitcher::initialize(object_id_t powerSwitchId) {
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power = ObjectManager::instance()->get<PowerSwitchIF>(powerSwitchId);
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if (power == nullptr) {
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return HasReturnvaluesIF::RETURN_FAILED;
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}
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return HasReturnvaluesIF::RETURN_OK;
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}
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PowerSwitcher::PowerSwitcher(PowerSwitchIF* switcher, power::Switch_t setSwitch1,
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power::Switch_t setSwitch2, PowerSwitcher::State_t setStartState)
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: power(switcher), state(setStartState), firstSwitch(setSwitch1), secondSwitch(setSwitch2) {}
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ReturnValue_t PowerSwitcher::getStateOfSwitches() {
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SwitchReturn_t result = howManySwitches();
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@ -52,18 +45,37 @@ void PowerSwitcher::commandSwitches(ReturnValue_t onOff) {
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return;
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}
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void PowerSwitcher::turnOn() {
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void PowerSwitcher::turnOn(bool checkCurrentState) {
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if(checkCurrentState) {
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if(getStateOfSwitches() == PowerSwitchIF::SWITCH_ON) {
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state = SWITCH_IS_ON;
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return;
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}
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}
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commandSwitches(PowerSwitchIF::SWITCH_ON);
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state = WAIT_ON;
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}
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void PowerSwitcher::turnOff() {
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void PowerSwitcher::turnOff(bool checkCurrentState) {
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if(checkCurrentState) {
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if(getStateOfSwitches() == PowerSwitchIF::SWITCH_OFF) {
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state = SWITCH_IS_OFF;
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return;
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}
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}
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commandSwitches(PowerSwitchIF::SWITCH_OFF);
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state = WAIT_OFF;
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}
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bool PowerSwitcher::active() {
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if(state == WAIT_OFF or state == WAIT_ON) {
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return true;
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}
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return false;
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}
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PowerSwitcher::SwitchReturn_t PowerSwitcher::howManySwitches() {
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if (secondSwitch == NO_SWITCH) {
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if (secondSwitch == power::NO_SWITCH) {
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return ONE_SWITCH;
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} else {
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return TWO_SWITCHES;
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@ -14,28 +14,28 @@ class PowerSwitcher : public HasReturnvaluesIF {
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SWITCH_IS_OFF,
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SWITCH_IS_ON,
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};
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State_t state;
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static const uint8_t INTERFACE_ID = CLASS_ID::POWER_SWITCHER;
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static const ReturnValue_t IN_POWER_TRANSITION = MAKE_RETURN_CODE(1);
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static const ReturnValue_t SWITCH_STATE_MISMATCH = MAKE_RETURN_CODE(2);
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PowerSwitcher(uint8_t setSwitch1, uint8_t setSwitch2 = NO_SWITCH,
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PowerSwitcher(PowerSwitchIF* switcher, uint8_t setSwitch1, uint8_t setSwitch2 = power::NO_SWITCH,
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State_t setStartState = SWITCH_IS_OFF);
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ReturnValue_t initialize(object_id_t powerSwitchId);
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void turnOn();
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void turnOff();
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void turnOn(bool checkCurrentState = true);
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void turnOff(bool checkCurrentState = true);
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bool active();
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void doStateMachine();
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State_t getState();
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ReturnValue_t checkSwitchState();
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uint32_t getSwitchDelay();
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uint8_t getFirstSwitch() const;
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uint8_t getSecondSwitch() const;
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power::Switch_t getFirstSwitch() const;
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power::Switch_t getSecondSwitch() const;
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private:
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uint8_t firstSwitch;
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uint8_t secondSwitch;
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PowerSwitchIF* power = nullptr;
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State_t state;
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power::Switch_t firstSwitch = power::NO_SWITCH;
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power::Switch_t secondSwitch = power::NO_SWITCH;
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static const uint8_t NO_SWITCH = 0xFF;
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enum SwitchReturn_t { ONE_SWITCH = 1, TWO_SWITCHES = 2 };
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ReturnValue_t getStateOfSwitches();
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void commandSwitches(ReturnValue_t onOff);
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13
src/fsfw/power/definitions.h
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13
src/fsfw/power/definitions.h
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#ifndef FSFW_SRC_FSFW_POWER_DEFINITIONS_H_
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#define FSFW_SRC_FSFW_POWER_DEFINITIONS_H_
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#include <cstdint>
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namespace power {
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using Switch_t = uint8_t;
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static constexpr Switch_t NO_SWITCH = 0xFF;
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}
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#endif /* FSFW_SRC_FSFW_POWER_DEFINITIONS_H_ */
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