diff --git a/objectmanager/SystemObjectIF.h b/objectmanager/SystemObjectIF.h index 7540f80f..b7590509 100644 --- a/objectmanager/SystemObjectIF.h +++ b/objectmanager/SystemObjectIF.h @@ -1,26 +1,19 @@ -/** - * @file SystemObjectIF.h - * @brief This file contains the definition of the SystemObjectIF interface. - * @date 18.09.2012 - * @author Bastian Baetz - */ - -#ifndef SYSTEMOBJECTIF_H_ -#define SYSTEMOBJECTIF_H_ +#ifndef FRAMEWORK_OBJECTMANAGER_SYSTEMOBJECTIF_H_ +#define FRAMEWORK_OBJECTMANAGER_SYSTEMOBJECTIF_H_ #include #include -#include +#include /** - * \defgroup system_objects Software System Object Management - * The classes to create System Objects and classes to manage these are contained in this group. - * System Objects are software elements that can be controlled externally. They all have a unique - * object identifier. + * @defgroup system_objects Software System Object Management + * The classes to create System Objects and classes to manage these are + * contained in this group. System Objects are software elements that can be + * controlled externally. They all have a unique object identifier. */ /** * This is the typedef for object identifiers. - * \ingroup system_objects + * @ingroup system_objects */ typedef uint32_t object_id_t; @@ -29,7 +22,8 @@ typedef uint32_t object_id_t; * list. * It does not provide any method definitions, still it is required to * perform a type check with dynamic_cast. - * \ingroup system_objects + * @author Bastian Baetz + * @ingroup system_objects */ class SystemObjectIF : public EventReportingProxyIF { public: @@ -41,24 +35,28 @@ public: /** * The empty virtual destructor as required for C++ interfaces. */ - virtual ~SystemObjectIF() { - } + virtual ~SystemObjectIF() {} /** - * Initializes all inter-object dependencies. - * This is necessary to avoid circular dependencies of not-fully - * initialized objects on start up. - * @return - \c RETURN_OK in case the initialization was successful - * - \c RETURN_FAILED otherwise + * @brief Initializes the object. + * There are initialization steps which can also be done in the constructor. + * However, there is no clean way to get a returnvalue from a constructor. + * Furthermore some components require other system object to be created + * which might not have been built yet. + * Therefore, a two-step initialization resolves this problem and prevents + * circular dependencies of not-fully initialized objects on start up. + * @return - @c RETURN_OK in case the initialization was successful + * - @c RETURN_FAILED otherwise */ virtual ReturnValue_t initialize() = 0; /** - * Checks, if all object-object interconnections are satisfying for operation. - * Some objects need certain other objects (or a certain number), to be registered as children. - * These checks can be done in this method. - * @return - \c RETURN_OK in case the check was successful - * - \c any other code otherwise + * @brief Checks if all object-object interconnections are satisfying + * for operation. + * Some objects need certain other objects (or a certain number), to be + * registered as children. These checks can be done in this method. + * @return - @c RETURN_OK in case the check was successful + * - @c any other code otherwise */ virtual ReturnValue_t checkObjectConnections() = 0; }; -#endif /* SYSTEMOBJECTIF_H_ */ +#endif /* FRAMEWORK_OBJECTMANAGER_SYSTEMOBJECTIF_H_ */