Merge branch 'development' into mueller/timeman-update
This commit is contained in:
commit
fe26fc4824
@ -53,6 +53,12 @@ ID for now.
|
||||
|
||||
- There is an additional `PERFORM_OPERATION` step for the device handler base. It is important
|
||||
that DHB users adapt their polling sequence tables to perform this step. This steps allows for aclear distinction between operation and communication steps
|
||||
- setNormalDatapoolEntriesInvalid is not an abstract method and a default implementation was provided
|
||||
- getTransitionDelayMs is now an abstract method
|
||||
|
||||
### DeviceHandlerIF
|
||||
|
||||
- Typo for UNKNOWN_DEVICE_REPLY
|
||||
|
||||
### Events
|
||||
|
||||
|
100
README.md
100
README.md
@ -1,4 +1,5 @@
|
||||
![FSFW Logo](logo/FSFW_Logo_V3_bw.png)
|
||||
|
||||
# Flight Software Framework (FSFW)
|
||||
|
||||
The Flight Software Framework is a C++ Object Oriented Framework for unmanned,
|
||||
@ -14,83 +15,54 @@ The framework is designed for systems, which communicate with external devices,
|
||||
Therefore, a mode and health system provides control over the states of the software and the controlled devices.
|
||||
In addition, a simple mechanism of event based fault detection, isolation and recovery is implemented as well.
|
||||
|
||||
The recommended hardware is a microprocessor with more than 2 MB of RAM and 1 MB of non-volatile Memory.
|
||||
The recommended hardware is a microprocessor with more than 1 MB of RAM and 1 MB of non-volatile Memory.
|
||||
For reference, current Applications use a Cobham Gaisler UT699 (LEON3FT), a ISISPACE IOBC or a Zynq-7020 SoC.
|
||||
The `fsfw` was also tested on the STM32H743ZI-Nucleo board.
|
||||
|
||||
## How to Use
|
||||
|
||||
The [FSFW example](https://egit.irs.uni-stuttgart.de/fsfw/fsfw_example) provides a good starting point and a demo
|
||||
to see the FSFW capabilities and build it with the Make or the CMake build system.
|
||||
Generally, the FSFW is included in a project by compiling the FSFW sources and providing
|
||||
a configuration folder and adding it to the include path.
|
||||
A template configuration folder was provided and can be copied into the project root to have
|
||||
a starting point. The [configuration section](doc/README-config.md#top) provides more specific information about
|
||||
the possible options.
|
||||
|
||||
## Structure
|
||||
|
||||
The general structure is driven by the usage of interfaces provided by objects. The FSFW uses C++11 as baseline. The intention behind this is that this C++ Standard should be widely available, even with older compilers.
|
||||
The general structure is driven by the usage of interfaces provided by objects.
|
||||
The FSFW uses C++11 as baseline. The intention behind this is that this C++ Standard should be widely available, even with older compilers.
|
||||
The FSFW uses dynamic allocation during the initialization but provides static containers during runtime.
|
||||
This simplifies the instantiation of objects and allows the usage of some standard containers.
|
||||
Dynamic Allocation after initialization is discouraged and different solutions are provided in the FSFW to achieve that.
|
||||
The fsfw uses Run-time type information.
|
||||
Exceptions are not allowed.
|
||||
The fsfw uses run-time type information but exceptions are not allowed.
|
||||
|
||||
### Failure Handling
|
||||
|
||||
Functions should return a defined ReturnValue_t to signal to the caller that something is gone wrong.
|
||||
Functions should return a defined ReturnValue_t to signal to the caller that something has gone wrong.
|
||||
Returnvalues must be unique. For this the function HasReturnvaluesIF::makeReturnCode or the Macro MAKE_RETURN can be used.
|
||||
The CLASS_ID is a unique id for that type of object. See returnvalues/FwClassIds.
|
||||
|
||||
### OSAL
|
||||
The FSFW provides operation system abstraction layers for Linux, FreeRTOS and RTEMS. A independent OSAL called "host" is currently not finished. This aims to be running on windows as well.
|
||||
The OSAL provides periodic tasks, message queues, clocks and Semaphores as well as Mutexes.
|
||||
|
||||
The FSFW provides operation system abstraction layers for Linux, FreeRTOS and RTEMS.
|
||||
A independent Host OSAL is in development which will provide abstraction for common type of
|
||||
host OSes (tested for Linux and Windows, not for MacOS yet).
|
||||
The OSAL provides periodic tasks, message queues, clocks and semaphores as well as mutexes.
|
||||
|
||||
### Core Components
|
||||
|
||||
Clock:
|
||||
* This is a class of static functions that can be used at anytime
|
||||
* Leap Seconds must be set if any time conversions from UTC to other times is used
|
||||
|
||||
ObjectManager (must be created):
|
||||
|
||||
* The component which handles all references. All SystemObjects register at this component.
|
||||
* Any SystemObject needs to have a unique ObjectId. Those can be managed like objects::framework_objects.
|
||||
* A reference to an object can be get by calling the following function. T must be the specific Interface you want to call.
|
||||
A nullptr check of the returning Pointer must be done. This function is based on Run-time type information.
|
||||
|
||||
``` c++
|
||||
template <typename T> T* ObjectManagerIF::get( object_id_t id )
|
||||
|
||||
```
|
||||
* A typical way to create all objects on startup is a handing a static produce function to the ObjectManager on creation.
|
||||
By calling objectManager->initialize() the produce function will be called and all SystemObjects will be initialized afterwards.
|
||||
|
||||
Event Manager:
|
||||
|
||||
* Component which allows routing of events
|
||||
* Other objects can subscribe to specific events, ranges of events or all events of an object.
|
||||
* Subscriptions can be done during runtime but should be done during initialization
|
||||
* Amounts of allowed subscriptions must be configured by setting this parameters:
|
||||
|
||||
``` c++
|
||||
namespace fsfwconfig {
|
||||
//! Configure the allocated pool sizes for the event manager.
|
||||
static constexpr size_t FSFW_EVENTMGMR_MATCHTREE_NODES = 240;
|
||||
static constexpr size_t FSFW_EVENTMGMT_EVENTIDMATCHERS = 120;
|
||||
static constexpr size_t FSFW_EVENTMGMR_RANGEMATCHERS = 120;
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
Health Table:
|
||||
|
||||
* A component which holds every health state
|
||||
* Provides a thread safe way to access all health states without the need of message exchanges
|
||||
|
||||
Stores
|
||||
|
||||
* The message based communication can only exchange a few bytes of information inside the message itself. Therefore, additional information can be exchanged with Stores. With this, only the store address must be exchanged in the message.
|
||||
* Internally, the FSFW uses an IPC Store to exchange data between processes. For incoming TCs a TC Store is used. For outgoing TM a TM store is used.
|
||||
* All of them should use the Thread Safe Class storagemanager/PoolManager
|
||||
|
||||
Tasks
|
||||
|
||||
There are two different types of tasks:
|
||||
* The PeriodicTask just executes objects that are of type ExecutableObjectIF in the order of the insertion to the Tasks.
|
||||
* FixedTimeslotTask executes a list of calls in the order of the given list. This is intended for DeviceHandlers, where polling should be in a defined order. An example can be found in defaultcfg/fsfwconfig/pollingSequence
|
||||
The FSFW has following core components. More detailed informations can be found in the
|
||||
[core component section](doc/README-core.md#top):
|
||||
|
||||
1. Tasks: Abstraction for different (periodic) task types like periodic tasks or tasks with fixed timeslots
|
||||
2. ObjectManager: This module stores all `SystemObjects` by mapping a provided unique object ID to the object handles.
|
||||
3. Static Stores: Different stores are provided to store data of variable size (like telecommands or small telemetry) in a pool structure without
|
||||
using dynamic memory allocation. These pools are allocated up front.
|
||||
3. Clock: This module provided common time related functions
|
||||
4. EventManager: This module allows routing of events generated by `SystemObjects`
|
||||
5. HealthTable: A component which stores the health states of objects
|
||||
|
||||
### Static Ids in the framework
|
||||
|
||||
@ -121,13 +93,15 @@ If the communication is based on CCSDS Frames and Space Packets, several classes
|
||||
If Space Packets are used, a timestamper must be created.
|
||||
An example can be found in the timemanager folder, this uses CCSDSTime::CDS_short.
|
||||
|
||||
#### DeviceHandling
|
||||
#### Device Handlers
|
||||
|
||||
DeviceHandlers are a core component of the FSFW.
|
||||
DeviceHandlers are another important component of the FSFW.
|
||||
The idea is, to have a software counterpart of every physical device to provide a simple mode, health and commanding interface.
|
||||
By separating the underlying Communication Interface with DeviceCommunicationIF, a DH can be tested on different hardware.
|
||||
By separating the underlying Communication Interface with DeviceCommunicationIF, a device handler (DH) can be tested on different hardware.
|
||||
The DH has mechanisms to monitor the communication with the physical device which allow for FDIR reaction.
|
||||
Device Handlers can be created by overriding `DeviceHandlerBase`.
|
||||
A standard FDIR component for the DH will be created automatically but can be overwritten by the user.
|
||||
More information on DeviceHandlers can be found in the related [documentation section](doc/README-devicehandlers.md#top).
|
||||
|
||||
#### Modes, Health
|
||||
|
||||
@ -149,10 +123,6 @@ The health state represents if the component is able to perform its tasks.
|
||||
This can be used to signal the system to avoid using this component instead of a redundant one.
|
||||
The on-board FDIR uses the health state for isolation and recovery.
|
||||
|
||||
## Example config
|
||||
|
||||
A example config can be found in defaultcfg/fsfwconfig.
|
||||
|
||||
## Unit Tests
|
||||
|
||||
Unit Tests are provided in the unittest folder. Those use the catch2 framework but do not include catch2 itself.
|
||||
|
@ -926,11 +926,6 @@ void DeviceHandlerBase::doTransition(Mode_t modeFrom, Submode_t subModeFrom) {
|
||||
setMode(getBaseMode(mode));
|
||||
}
|
||||
|
||||
uint32_t DeviceHandlerBase::getTransitionDelayMs(Mode_t modeFrom,
|
||||
Mode_t modeTo) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
ReturnValue_t DeviceHandlerBase::getStateOfSwitches(void) {
|
||||
if(powerSwitcher == nullptr) {
|
||||
return NO_SWITCH;
|
||||
@ -1459,3 +1454,11 @@ DeviceCommandId_t DeviceHandlerBase::getPendingCommand() const {
|
||||
}
|
||||
return DeviceHandlerIF::NO_COMMAND;
|
||||
}
|
||||
|
||||
void DeviceHandlerBase::setNormalDatapoolEntriesInvalid() {
|
||||
for(const auto& reply: deviceReplyMap) {
|
||||
if(reply.second.dataSet != nullptr) {
|
||||
reply.second.dataSet->setValidity(false, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -254,7 +254,8 @@ protected:
|
||||
*
|
||||
* @param[out] id the device command id that has been built
|
||||
* @return
|
||||
* - @c RETURN_OK to send command after setting #rawPacket and #rawPacketLen.
|
||||
* - @c RETURN_OK to send command after setting #rawPacket and
|
||||
* #rawPacketLen.
|
||||
* - @c NOTHING_TO_SEND when no command is to be sent.
|
||||
* - Anything else triggers an even with the returnvalue as a parameter.
|
||||
*/
|
||||
@ -273,7 +274,8 @@ protected:
|
||||
* and filling them in doStartUp(), doShutDown() and doTransition() so no
|
||||
* modes have to be checked here.
|
||||
*
|
||||
* #rawPacket and #rawPacketLen must be set by this method to the packet to be sent.
|
||||
* #rawPacket and #rawPacketLen must be set by this method to the
|
||||
* packet to be sent.
|
||||
*
|
||||
* @param[out] id the device command id built
|
||||
* @return
|
||||
@ -284,19 +286,23 @@ protected:
|
||||
virtual ReturnValue_t buildTransitionDeviceCommand(DeviceCommandId_t * id) = 0;
|
||||
|
||||
/**
|
||||
* @brief Build a device command packet from data supplied by a direct command.
|
||||
* @brief Build a device command packet from data supplied by a
|
||||
* direct command.
|
||||
*
|
||||
* @details
|
||||
* #rawPacket and #rawPacketLen should be set by this method to the packet to be sent.
|
||||
* The existence of the command in the command map and the command size check
|
||||
* against 0 are done by the base class.
|
||||
* #rawPacket and #rawPacketLen should be set by this method to the packet
|
||||
* to be sent. The existence of the command in the command map and the
|
||||
* command size check against 0 are done by the base class.
|
||||
*
|
||||
* @param deviceCommand the command to build, already checked against deviceCommandMap
|
||||
* @param deviceCommand the command to build, already checked against
|
||||
* deviceCommandMap
|
||||
* @param commandData pointer to the data from the direct command
|
||||
* @param commandDataLen length of commandData
|
||||
* @return
|
||||
* - @c RETURN_OK to send command after #rawPacket and #rawPacketLen have been set.
|
||||
* - Anything else triggers an event with the returnvalue as a parameter
|
||||
* - @c RETURN_OK to send command after #rawPacket and #rawPacketLen
|
||||
* have been set.
|
||||
* - Anything else triggers an event with the
|
||||
* returnvalue as a parameter
|
||||
*/
|
||||
virtual ReturnValue_t buildCommandFromCommand(DeviceCommandId_t deviceCommand,
|
||||
const uint8_t * commandData, size_t commandDataLen) = 0;
|
||||
@ -484,7 +490,7 @@ protected:
|
||||
* @param modeTo
|
||||
* @return time in ms
|
||||
*/
|
||||
virtual uint32_t getTransitionDelayMs(Mode_t modeFrom, Mode_t modeTo);
|
||||
virtual uint32_t getTransitionDelayMs(Mode_t modeFrom, Mode_t modeTo) = 0;
|
||||
|
||||
/**
|
||||
* Return the switches connected to the device.
|
||||
@ -681,7 +687,7 @@ protected:
|
||||
//! The dataset used to access housekeeping data related to the
|
||||
//! respective device reply. Will point to a dataset held by
|
||||
//! the child handler (if one is specified)
|
||||
LocalPoolDataSetBase* dataSet;
|
||||
LocalPoolDataSetBase* dataSet = nullptr;
|
||||
//! The command that expects this reply.
|
||||
DeviceCommandMap::iterator command;
|
||||
};
|
||||
@ -743,6 +749,17 @@ protected:
|
||||
//!< Object which may be the root cause of an identified fault.
|
||||
static object_id_t defaultFdirParentId;
|
||||
|
||||
/**
|
||||
* @brief Set all datapool variables that are update periodically in
|
||||
* normal mode invalid
|
||||
* @details
|
||||
* The default implementation will set all datasets which have been added
|
||||
* in #fillCommandAndReplyMap to invalid. It will also set all pool
|
||||
* variables inside the dataset to invalid. The user can override this
|
||||
* method optionally.
|
||||
*/
|
||||
virtual void setNormalDatapoolEntriesInvalid();
|
||||
|
||||
/**
|
||||
* Helper function to get pending command. This is useful for devices
|
||||
* like SPI sensors to identify the last sent command.
|
||||
@ -785,7 +802,6 @@ protected:
|
||||
*
|
||||
* The submode is left unchanged.
|
||||
*
|
||||
*
|
||||
* @param newMode
|
||||
*/
|
||||
void setMode(Mode_t newMode);
|
||||
@ -838,8 +854,6 @@ protected:
|
||||
virtual void doTransition(Mode_t modeFrom, Submode_t subModeFrom);
|
||||
|
||||
/**
|
||||
* Is the combination of mode and submode valid?
|
||||
*
|
||||
* @param mode
|
||||
* @param submode
|
||||
* @return
|
||||
@ -850,13 +864,10 @@ protected:
|
||||
Submode_t submode);
|
||||
|
||||
/**
|
||||
* Get the Rmap action for the current step.
|
||||
*
|
||||
* Get the communication action for the current step.
|
||||
* The step number can be read from #pstStep.
|
||||
*
|
||||
* @return The Rmap action to execute in this step
|
||||
* @return The communication action to execute in this step
|
||||
*/
|
||||
|
||||
virtual CommunicationAction getComAction();
|
||||
|
||||
/**
|
||||
@ -898,8 +909,8 @@ protected:
|
||||
* It gets space in the #IPCStore, copies data there, then sends a raw reply
|
||||
* containing the store address.
|
||||
*
|
||||
* This method is virtual, as the STR has a different channel to send
|
||||
* raw replies and overwrites it accordingly.
|
||||
* This method is virtual, as devices can have different channels to send
|
||||
* raw replies
|
||||
*
|
||||
* @param data data to send
|
||||
* @param len length of @c data
|
||||
@ -918,7 +929,7 @@ protected:
|
||||
void replyRawReplyIfnotWiretapped(const uint8_t *data, size_t len);
|
||||
|
||||
/**
|
||||
* notify child about mode change
|
||||
* @brief Notify child about mode change.
|
||||
*/
|
||||
virtual void modeChanged(void);
|
||||
|
||||
@ -950,8 +961,7 @@ protected:
|
||||
DeviceCommandId_t alternateReplyID = 0);
|
||||
|
||||
/**
|
||||
* get the state of the PCDU switches in the datapool
|
||||
*
|
||||
* Get the state of the PCDU switches in the local datapool
|
||||
* @return
|
||||
* - @c PowerSwitchIF::SWITCH_ON if all switches specified
|
||||
* by #switches are on
|
||||
@ -961,15 +971,6 @@ protected:
|
||||
*/
|
||||
ReturnValue_t getStateOfSwitches(void);
|
||||
|
||||
/**
|
||||
* @brief Set all datapool variables that are update periodically in
|
||||
* normal mode invalid
|
||||
* @details TODO: Use local pools
|
||||
* Child classes should provide an implementation which sets all those
|
||||
* variables invalid which are set periodically during any normal mode.
|
||||
*/
|
||||
virtual void setNormalDatapoolEntriesInvalid() = 0;
|
||||
|
||||
/**
|
||||
* build a list of sids and pass it to the #hkSwitcher
|
||||
*/
|
||||
|
@ -131,7 +131,7 @@ public:
|
||||
// Standard codes used in interpretDeviceReply
|
||||
static const ReturnValue_t DEVICE_DID_NOT_EXECUTE = MAKE_RETURN_CODE(0xC0); //the device reported, that it did not execute the command
|
||||
static const ReturnValue_t DEVICE_REPORTED_ERROR = MAKE_RETURN_CODE(0xC1);
|
||||
static const ReturnValue_t UNKNOW_DEVICE_REPLY = MAKE_RETURN_CODE(0xC2); //the deviceCommandId reported by scanforReply is unknown
|
||||
static const ReturnValue_t UNKNOWN_DEVICE_REPLY = MAKE_RETURN_CODE(0xC2); //the deviceCommandId reported by scanforReply is unknown
|
||||
static const ReturnValue_t DEVICE_REPLY_INVALID = MAKE_RETURN_CODE(0xC3); //syntax etc is correct but still not ok, eg parameters where none are expected
|
||||
|
||||
// Standard codes used in buildCommandFromCommand
|
||||
|
21
doc/README-config.md
Normal file
21
doc/README-config.md
Normal file
@ -0,0 +1,21 @@
|
||||
|
||||
## Configuring the FSFW
|
||||
|
||||
The FSFW can be configured via the `fsfwconfig` folder. A template folder has
|
||||
been provided to have a starting point for this. The folder should be added
|
||||
to the include path.
|
||||
|
||||
|
||||
### Configuring the Event Manager
|
||||
|
||||
The number of allowed subscriptions can be modified with the following
|
||||
parameters:
|
||||
|
||||
``` c++
|
||||
namespace fsfwconfig {
|
||||
//! Configure the allocated pool sizes for the event manager.
|
||||
static constexpr size_t FSFW_EVENTMGMR_MATCHTREE_NODES = 240;
|
||||
static constexpr size_t FSFW_EVENTMGMT_EVENTIDMATCHERS = 120;
|
||||
static constexpr size_t FSFW_EVENTMGMR_RANGEMATCHERS = 120;
|
||||
}
|
||||
```
|
50
doc/README-core.md
Normal file
50
doc/README-core.md
Normal file
@ -0,0 +1,50 @@
|
||||
## FSFW Core Modules
|
||||
|
||||
These core modules provide the most important functionalities of the
|
||||
Flight Software Framework
|
||||
|
||||
### Clock
|
||||
|
||||
* This is a class of static functions that can be used at anytime
|
||||
* Leap Seconds must be set if any time conversions from UTC to other times is used
|
||||
|
||||
### ObjectManager
|
||||
|
||||
* Must be created during program startup
|
||||
* The component which handles all references. All SystemObjects register at this component.
|
||||
* Any SystemObject needs to have a unique ObjectId. Those can be managed like objects::framework_objects.
|
||||
* A reference to an object can be get by calling the following function. T must be the specific Interface you want to call.
|
||||
A nullptr check of the returning Pointer must be done. This function is based on Run-time type information.
|
||||
|
||||
``` c++
|
||||
template <typename T> T* ObjectManagerIF::get( object_id_t id )
|
||||
|
||||
```
|
||||
* A typical way to create all objects on startup is a handing a static produce function to the ObjectManager on creation.
|
||||
By calling objectManager->initialize() the produce function will be called and all SystemObjects will be initialized afterwards.
|
||||
|
||||
### Event Manager
|
||||
|
||||
* Component which allows routing of events
|
||||
* Other objects can subscribe to specific events, ranges of events or all events of an object.
|
||||
* Subscriptions can be done during runtime but should be done during initialization
|
||||
* Amounts of allowed subscriptions can be configured in `FSFWConfig.h`
|
||||
|
||||
### Health Table
|
||||
|
||||
* A component which holds every health state
|
||||
* Provides a thread safe way to access all health states without the need of message exchanges
|
||||
|
||||
### Stores
|
||||
|
||||
* The message based communication can only exchange a few bytes of information inside the message itself. Therefore, additional information can
|
||||
be exchanged with Stores. With this, only the store address must be exchanged in the message.
|
||||
* Internally, the FSFW uses an IPC Store to exchange data between processes. For incoming TCs a TC Store is used. For outgoing TM a TM store is used.
|
||||
* All of them should use the Thread Safe Class storagemanager/PoolManager
|
||||
|
||||
### Tasks
|
||||
|
||||
There are two different types of tasks:
|
||||
* The PeriodicTask just executes objects that are of type ExecutableObjectIF in the order of the insertion to the Tasks.
|
||||
* FixedTimeslotTask executes a list of calls in the order of the given list. This is intended for DeviceHandlers, where polling should be in a defined order. An example can be found in defaultcfg/fsfwconfig/pollingSequence
|
||||
|
1
doc/README-devicehandlers.md
Normal file
1
doc/README-devicehandlers.md
Normal file
@ -0,0 +1 @@
|
||||
## FSFW DeviceHandlers
|
Loading…
Reference in New Issue
Block a user