#ifndef FSFW_DATAPOOLLOCAL_HASLOCALDATAPOOLIF_H_ #define FSFW_DATAPOOLLOCAL_HASLOCALDATAPOOLIF_H_ #include "../datapool/PoolEntryIF.h" #include "../ipc/MessageQueueSenderIF.h" #include "../housekeeping/HousekeepingMessage.h" #include class LocalDataPoolManager; class LocalPoolDataSetBase; /** * @brief Type definition for local pool entries. */ using lp_id_t = uint32_t; using LocalDataPool = std::map; using LocalDataPoolMapIter = LocalDataPool::iterator; /** * @brief This interface is implemented by classes which posses a local * data pool (not the managing class). It defines the relationship * between the local data pool owner and the LocalDataPoolManager. * @details * Any class implementing this interface shall also have a LocalDataPoolManager * member class which contains the actual pool data structure * and exposes the public interface for it. * This is required because the pool entries are templates, which makes * specifying an interface rather difficult. The local data pool can be * accessed by using the LocalPoolVariable, LocalPoolVector or LocalDataSet * classes. * * Architectural Note: * This could be circumvented by using a wrapper/accessor function or * implementing the templated function in this interface.. * The first solution sounds better than the second but * the LocalPoolVariable classes are templates as well, so this just shifts * the problem somewhere else. Interfaces are nice, but the most * pragmatic solution I found was to offer the client the full interface * of the LocalDataPoolManager. */ class HasLocalDataPoolIF { public: virtual~ HasLocalDataPoolIF() {}; static constexpr uint8_t INTERFACE_ID = CLASS_ID::LOCAL_POOL_OWNER_IF; static constexpr lp_id_t NO_POOL_ID = 0xffffffff; virtual object_id_t getObjectId() const = 0; /** Command queue for housekeeping messages. */ virtual MessageQueueId_t getCommandQueue() const = 0; /** * Is used by pool owner to initialize the pool map once * The manager instance shall also be passed to this function. * It can be used to subscribe for periodic packets for for updates. */ virtual ReturnValue_t initializeLocalDataPool( LocalDataPool& localDataPoolMap, LocalDataPoolManager& poolManager) = 0; /** Can be used to get a handle to the local data pool manager. */ virtual LocalDataPoolManager* getHkManagerHandle() = 0; /** * Returns the minimum sampling frequency in milliseconds, which will * usually be the period the pool owner performs its periodic operation. * @return */ virtual uint32_t getPeriodicOperationFrequency() const = 0; /** * This function is used by the pool manager to get a valid dataset * from a SID * @param sid Corresponding structure ID * @return */ virtual LocalPoolDataSetBase* getDataSetHandle(sid_t sid) = 0; /* These function can be implemented by pool owner, as they are required * by the housekeeping message interface */ virtual ReturnValue_t addDataSet(sid_t sid) { return HasReturnvaluesIF::RETURN_FAILED; }; virtual ReturnValue_t removeDataSet(sid_t sid) { return HasReturnvaluesIF::RETURN_FAILED; }; virtual ReturnValue_t changeCollectionInterval(sid_t sid, float newIntervalSeconds) { return HasReturnvaluesIF::RETURN_FAILED; }; }; #endif /* FSFW_DATAPOOLLOCAL_HASLOCALDATAPOOLIF_H_ */