/* * SystemObject.cpp * * Created on: 07.11.2012 * Author: mohr */ #include #include #include SystemObject::SystemObject(object_id_t setObjectId, bool doRegister) : objectId(setObjectId), registered(doRegister) { if (registered) { objectManager->insert(objectId, this); } } SystemObject::~SystemObject() { if (registered) { objectManager->remove(objectId); } } const object_id_t SystemObject::getObjectId() const { return objectId; } void SystemObject::triggerEvent(Event event, uint32_t parameter1, uint32_t parameter2) { EventManagerIF::triggerEvent(objectId, event, parameter1, parameter2); } ReturnValue_t SystemObject::initialize() { return HasReturnvaluesIF::RETURN_OK; } ReturnValue_t SystemObject::checkObjectConnections() { return HasReturnvaluesIF::RETURN_OK; } void SystemObject::forwardEvent(Event event, uint32_t parameter1, uint32_t parameter2) const { EventManagerIF::triggerEvent(objectId, event, parameter1, parameter2); }