#include "../globalfunctions/DleEncoder.h" DleEncoder::DleEncoder() {} DleEncoder::~DleEncoder() {} ReturnValue_t DleEncoder::encode(const uint8_t* sourceStream, size_t sourceLen, uint8_t* destStream, size_t maxDestLen, size_t* encodedLen, bool addStxEtx) { if (maxDestLen < 2) { return STREAM_TOO_SHORT; } size_t encodedIndex = 0, sourceIndex = 0; uint8_t nextByte; if (addStxEtx) { destStream[0] = STX_CHAR; ++encodedIndex; } while (encodedIndex < maxDestLen and sourceIndex < sourceLen) { nextByte = sourceStream[sourceIndex]; // STX, ETX and CR characters in the stream need to be escaped with DLE if (nextByte == STX_CHAR or nextByte == ETX_CHAR or nextByte == CARRIAGE_RETURN) { if (encodedIndex + 1 >= maxDestLen) { return STREAM_TOO_SHORT; } else { destStream[encodedIndex] = DLE_CHAR; ++encodedIndex; /* Escaped byte will be actual byte + 0x40. This prevents * STX, ETX, and carriage return characters from appearing * in the encoded data stream at all, so when polling an * encoded stream, the transmission can be stopped at ETX. * 0x40 was chosen at random with special requirements: * - Prevent going from one control char to another * - Prevent overflow for common characters */ destStream[encodedIndex] = nextByte + 0x40; } } // DLE characters are simply escaped with DLE. else if (nextByte == DLE_CHAR) { if (encodedIndex + 1 >= maxDestLen) { return STREAM_TOO_SHORT; } else { destStream[encodedIndex] = DLE_CHAR; ++encodedIndex; destStream[encodedIndex] = DLE_CHAR; } } else { destStream[encodedIndex] = nextByte; } ++encodedIndex; ++sourceIndex; } if (sourceIndex == sourceLen and encodedIndex < maxDestLen) { if (addStxEtx) { destStream[encodedIndex] = ETX_CHAR; ++encodedIndex; } *encodedLen = encodedIndex; return RETURN_OK; } else { return STREAM_TOO_SHORT; } } ReturnValue_t DleEncoder::decode(const uint8_t *sourceStream, size_t sourceStreamLen, size_t *readLen, uint8_t *destStream, size_t maxDestStreamlen, size_t *decodedLen) { size_t encodedIndex = 0, decodedIndex = 0; uint8_t nextByte; if (*sourceStream != STX_CHAR) { return DECODING_ERROR; } ++encodedIndex; while ((encodedIndex < sourceStreamLen) && (decodedIndex < maxDestStreamlen) && (sourceStream[encodedIndex] != ETX_CHAR) && (sourceStream[encodedIndex] != STX_CHAR)) { if (sourceStream[encodedIndex] == DLE_CHAR) { nextByte = sourceStream[encodedIndex + 1]; // The next byte is a DLE character that was escaped by another // DLE character, so we can write it to the destination stream. if (nextByte == DLE_CHAR) { destStream[decodedIndex] = nextByte; } else { /* The next byte is a STX, DTX or 0x0D character which * was escaped by a DLE character. The actual byte was * also encoded by adding + 0x40 to prevent having control chars, * in the stream at all, so we convert it back. */ if (nextByte == 0x42 or nextByte == 0x43 or nextByte == 0x4D) { destStream[decodedIndex] = nextByte - 0x40; } else { return DECODING_ERROR; } } ++encodedIndex; } else { destStream[decodedIndex] = sourceStream[encodedIndex]; } ++encodedIndex; ++decodedIndex; } if (sourceStream[encodedIndex] != ETX_CHAR) { *readLen = ++encodedIndex; return DECODING_ERROR; } else { *readLen = ++encodedIndex; *decodedLen = decodedIndex; return RETURN_OK; } }