#include #include #include ObjectManager::ObjectManager( void (*setProducer)() ): produceObjects(setProducer) { //There's nothing special to do in the constructor. } ObjectManager::~ObjectManager() { for (auto const& iter : objectList) { delete iter.second; } } ReturnValue_t ObjectManager::insert( object_id_t id, SystemObjectIF* object) { auto returnPair = objectList.emplace(id, object); if (returnPair.second) { // sif::debug << "ObjectManager::insert: Object " << std::hex // << (int)id << std::dec << " inserted." << std::endl; return this->RETURN_OK; } else { sif::error << "ObjectManager::insert: Object id " << std::hex << (int)id << std::dec << " is already in use!" << std::endl; //This is very severe and difficult to handle in other places. std::exit(INSERTION_FAILED); } } ReturnValue_t ObjectManager::remove( object_id_t id ) { if ( this->getSystemObject(id) != NULL ) { this->objectList.erase( id ); sif::debug << "ObjectManager::removeObject: Object " << std::hex << (int)id << std::dec << " removed." << std::endl; return RETURN_OK; } else { sif::error << "ObjectManager::removeObject: Requested object " << std::hex << (int)id << std::dec << " not found." << std::endl; return NOT_FOUND; } } SystemObjectIF* ObjectManager::getSystemObject( object_id_t id ) { auto listIter = this->objectList.find( id ); if (listIter == this->objectList.end() ) { return nullptr; } else { return listIter->second; } } ObjectManager::ObjectManager() : produceObjects(nullptr) { } void ObjectManager::initialize() { if(produceObjects == nullptr) { sif::error << "ObjectManager: Passed produceObjects functions is" "nullptr!" << std::endl; return; } this->produceObjects(); ReturnValue_t return_value = RETURN_FAILED; uint32_t error_count = 0; for (auto const& it : objectList) { return_value = it.second->initialize(); if ( return_value != RETURN_OK ) { object_id_t var = it.first; sif::error << "ObjectManager::initialize: Object 0x" << std::hex << std::setw(8) << std::setfill('0')<< var << " failed to " "initialize with code 0x" << return_value << std::dec << std::endl; error_count++; } } if (error_count > 0) { sif::error << "ObjectManager::ObjectManager: Counted " << error_count << " failed initializations." << std::endl; } //Init was successful. Now check successful interconnections. error_count = 0; for (auto const& it : objectList) { return_value = it.second->checkObjectConnections(); if ( return_value != RETURN_OK ) { sif::error << "Object " << std::hex << (int) it.first << " connection check failed with code 0x" << return_value << std::dec << std::endl; error_count++; } } if (error_count > 0) { sif::error << "ObjectManager::ObjectManager: Counted " << error_count << " failed connection checks." << std::endl; } } void ObjectManager::printList() { std::map::iterator it; sif::debug << "ObjectManager: Object List contains:" << std::endl; for (auto const& it : objectList) { sif::debug << std::hex << it.first << " | " << it.second << std::endl; } }