#ifndef FRAMEWORK_DATAPOOL_HASHKPOOLPARAMETERSIF_H_ #define FRAMEWORK_DATAPOOL_HASHKPOOLPARAMETERSIF_H_ #include #include #include #include class HousekeepingManager; class DataSetIF; /** * @brief Type definition for local pool entries. */ using lp_id_t = uint32_t; using LocalDataPoolMap = std::map; using LocalDataPoolMapIter = LocalDataPoolMap::iterator; /** * @brief This interface is implemented by classes which posses a local * data pool (not the managing class) * @details * Any class implementing this interface shall also have a HousekeepingManager * member class which handles the retrieval of the local pool data. * This is required because the pool entries are templates, which makes * specifying an interface rather difficult. * * This could be circumvented by using a wrapper/accessor function, but * the LocalPoolVariable classes are templates as well, so this just shifts * the problem somewhere else. Interfaces are nice, but the most * pragmatic solution I found was to offer the client the full interface * of the housekeeping manager. */ class HasHkPoolParametersIF { public: virtual~ HasHkPoolParametersIF() {}; static constexpr uint8_t INTERFACE_ID = CLASS_ID::HOUSEKEEPING; static constexpr ReturnValue_t POOL_ENTRY_NOT_FOUND = MAKE_RETURN_CODE(0XA0); static constexpr ReturnValue_t POOL_ENTRY_TYPE_CONFLICT = MAKE_RETURN_CODE(0xA1); virtual MessageQueueId_t getCommandQueue() const = 0; virtual ReturnValue_t initializeHousekeepingPoolEntries( LocalDataPoolMap& localDataPoolMap) = 0; //virtual float setMinimalHkSamplingFrequency() = 0; virtual HousekeepingManager* getHkManagerHandle() = 0; virtual DataSetIF* getDataSetHandle(sid_t sid) = 0; }; #endif /* FRAMEWORK_DATAPOOL_HASHKPOOLPARAMETERSIF_H_ */