fsfw/tests/src/fsfw_tests/unit/mocks/MessageQueueMockBase.h
Robin Mueller a18706ec53
Make FSFW tests accessible from outside
1. Further reduces the amount of code the user needs to copy and paste
2. Makes FSFW tests more accessible. This can be used to simplify moving mission unit tests
   to the FSFW
3. A lot of include improvements
2021-08-16 10:49:07 +02:00

124 lines
3.4 KiB
C++

#ifndef FSFW_UNITTEST_TESTS_MOCKS_MESSAGEQUEUEMOCKBASE_H_
#define FSFW_UNITTEST_TESTS_MOCKS_MESSAGEQUEUEMOCKBASE_H_
#include "fsfw_tests/unit/CatchDefinitions.h"
#include "fsfw/ipc/CommandMessage.h"
#include "fsfw/ipc/MessageQueueIF.h"
#include "fsfw/ipc/MessageQueueMessage.h"
#include <cstring>
#include <queue>
class MessageQueueMockBase: public MessageQueueIF {
public:
MessageQueueId_t myQueueId = tconst::testQueueId;
uint8_t messageSentCounter = 0;
bool defaultDestSet = false;
bool messageSent = false;
bool wasMessageSent(uint8_t* messageSentCounter = nullptr,
bool resetCounter = true) {
bool tempMessageSent = messageSent;
messageSent = false;
if(messageSentCounter != nullptr) {
*messageSentCounter = this->messageSentCounter;
}
if(resetCounter) {
this->messageSentCounter = 0;
}
return tempMessageSent;
}
/**
* Pop a message, clearing it in the process.
* @return
*/
ReturnValue_t popMessage() {
CommandMessage message;
message.clear();
return receiveMessage(&message);
}
virtual ReturnValue_t reply( MessageQueueMessageIF* message ) {
return sendMessage(myQueueId, message);
};
virtual ReturnValue_t receiveMessage(MessageQueueMessageIF* message,
MessageQueueId_t *receivedFrom) {
return receiveMessage(message);
}
virtual ReturnValue_t receiveMessage(MessageQueueMessageIF* message) {
if(messagesSentQueue.empty()) {
return MessageQueueIF::EMPTY;
}
std::memcpy(message->getBuffer(), messagesSentQueue.front().getBuffer(),
message->getMessageSize());
messagesSentQueue.pop();
return HasReturnvaluesIF::RETURN_OK;
}
virtual ReturnValue_t flush(uint32_t* count) {
return HasReturnvaluesIF::RETURN_OK;
}
virtual MessageQueueId_t getLastPartner() const {
return myQueueId;
}
virtual MessageQueueId_t getId() const {
return myQueueId;
}
virtual ReturnValue_t sendMessageFrom( MessageQueueId_t sendTo,
MessageQueueMessageIF* message, MessageQueueId_t sentFrom,
bool ignoreFault = false ) {
return sendMessage(sendTo, message);
}
virtual ReturnValue_t sendToDefaultFrom( MessageQueueMessageIF* message,
MessageQueueId_t sentFrom, bool ignoreFault = false ) {
return sendMessage(myQueueId, message);
}
virtual ReturnValue_t sendToDefault( MessageQueueMessageIF* message ) {
return sendMessage(myQueueId, message);
}
virtual ReturnValue_t sendMessage( MessageQueueId_t sendTo,
MessageQueueMessageIF* message, bool ignoreFault = false ) override {
messageSent = true;
messageSentCounter++;
MessageQueueMessage& messageRef = *(
dynamic_cast<MessageQueueMessage*>(message));
messagesSentQueue.push(messageRef);
return HasReturnvaluesIF::RETURN_OK;
}
virtual void setDefaultDestination(MessageQueueId_t defaultDestination) {
myQueueId = defaultDestination;
defaultDestSet = true;
}
virtual MessageQueueId_t getDefaultDestination() const {
return myQueueId;
}
virtual bool isDefaultDestinationSet() const {
return defaultDestSet;
}
void clearMessages(bool clearCommandMessages = true) {
while(not messagesSentQueue.empty()) {
if(clearCommandMessages) {
CommandMessage message;
std::memcpy(message.getBuffer(),
messagesSentQueue.front().getBuffer(),
message.getMessageSize());
message.clear();
}
messagesSentQueue.pop();
}
}
private:
std::queue<MessageQueueMessage> messagesSentQueue;
};
#endif /* FSFW_UNITTEST_TESTS_MOCKS_MESSAGEQUEUEMOCKBASE_H_ */