63 lines
2.0 KiB
C++
63 lines
2.0 KiB
C++
#include "QueueMapManager.h"
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#include "../../serviceinterface/ServiceInterface.h"
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#include "../../ipc/MutexFactory.h"
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#include "../../ipc/MutexGuard.h"
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QueueMapManager* QueueMapManager::mqManagerInstance = nullptr;
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QueueMapManager::QueueMapManager() {
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mapLock = MutexFactory::instance()->createMutex();
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}
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QueueMapManager* QueueMapManager::instance() {
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if (mqManagerInstance == nullptr){
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mqManagerInstance = new QueueMapManager();
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}
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return QueueMapManager::mqManagerInstance;
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}
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ReturnValue_t QueueMapManager::addMessageQueue(
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MessageQueueIF* queueToInsert, MessageQueueId_t* id) {
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/* Not thread-safe, but it is assumed all message queues are created at software initialization
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now. If this is to be made thread-safe in the future, it propably would be sufficient to lock
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the increment operation here. */
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uint32_t currentId = queueCounter++;
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auto returnPair = queueMap.emplace(currentId, queueToInsert);
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if(not returnPair.second) {
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/* This should never happen for the atomic variable. */
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#if FSFW_CPP_OSTREAM_ENABLED == 1
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sif::error << "QueueMapManager::addMessageQueue This ID is already "
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"inside the map!" << std::endl;
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#else
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sif::printError("QueueMapManager::addMessageQueue This ID is already "
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"inside the map!\n");
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#endif
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return HasReturnvaluesIF::RETURN_FAILED;
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}
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if (id != nullptr) {
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*id = currentId;
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}
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return HasReturnvaluesIF::RETURN_OK;
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}
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MessageQueueIF* QueueMapManager::getMessageQueue(
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MessageQueueId_t messageQueueId) const {
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MutexGuard(mapLock, MutexIF::TimeoutType::WAITING, 50);
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auto queueIter = queueMap.find(messageQueueId);
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if(queueIter != queueMap.end()) {
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return queueIter->second;
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}
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else {
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#if FSFW_CPP_OSTREAM_ENABLED == 1
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sif::warning << "QueueMapManager::getQueueHandle: The ID " << messageQueueId <<
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" does not exists in the map!" << std::endl;
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#else
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sif::printWarning("QueueMapManager::getQueueHandle: The ID %d does not exist in the map!\n",
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messageQueueId);
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#endif
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return nullptr;
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}
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}
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