35 lines
1.4 KiB
C++
35 lines
1.4 KiB
C++
#include <framework/osal/linux/FixedTimeslotTask.h>
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#include <framework/osal/linux/PeriodicPosixTask.h>
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#include <framework/tasks/TaskFactory.h>
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#include <framework/returnvalues/HasReturnvaluesIF.h>
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//TODO: Different variant than the lazy loading in QueueFactory. What's better and why?
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TaskFactory* TaskFactory::factoryInstance = new TaskFactory();
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TaskFactory::~TaskFactory() {
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}
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TaskFactory* TaskFactory::instance() {
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return TaskFactory::factoryInstance;
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}
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PeriodicTaskIF* TaskFactory::createPeriodicTask(TaskName name_,TaskPriority taskPriority_,TaskStackSize stackSize_,TaskPeriod periodInSeconds_,TaskDeadlineMissedFunction deadLineMissedFunction_) {
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return static_cast<PeriodicTaskIF*>(new PeriodicPosixTask(name_, taskPriority_,stackSize_,periodInSeconds_ * 1000,deadLineMissedFunction_));
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}
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FixedTimeslotTaskIF* TaskFactory::createFixedTimeslotTask(TaskName name_,TaskPriority taskPriority_,TaskStackSize stackSize_,TaskPeriod periodInSeconds_,TaskDeadlineMissedFunction deadLineMissedFunction_) {
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return static_cast<FixedTimeslotTaskIF*>(new FixedTimeslotTask(name_, taskPriority_,stackSize_,periodInSeconds_*1000));
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}
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ReturnValue_t TaskFactory::deleteTask(PeriodicTaskIF* task) {
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//TODO not implemented
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return HasReturnvaluesIF::RETURN_FAILED;
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}
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ReturnValue_t TaskFactory::delayTask(uint32_t delayMs){
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return PosixThread::sleep(delayMs*1000000ull);
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}
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TaskFactory::TaskFactory() {
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}
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