build script folders lower case
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33
cmake/scripts/host/make-debug-cfg.sh
Executable file
33
cmake/scripts/host/make-debug-cfg.sh
Executable file
@ -0,0 +1,33 @@
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#!/bin/sh
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counter=0
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cfg_script_name="cmake-build-cfg.py"
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while [ ${counter} -lt 5 ]
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do
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if [ -f ${cfg_script_name} ];then
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break
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fi
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counter=$((counter=counter + 1))
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cd ..
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done
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if [ "${counter}" -ge 5 ];then
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echo "${cfg_script_name} not found in upper directories!"
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exit 1
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fi
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build_generator=""
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os_fsfw="host"
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builddir="cmake-build-debug"
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build_generator="make"
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if [ "${OS}" = "Windows_NT" ]; then
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python="py"
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# Could be other OS but this works for now.
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else
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python="python3"
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fi
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echo "Running command (without the leading +):"
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set -x # Print command
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${python} ${cfg_script_name} -o "${os_fsfw}" -g "${build_generator}" -b "debug" -l "${builddir}"
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# Use this if commands are added which should not be printed
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# set +x
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33
cmake/scripts/host/make-release-cfg.sh
Executable file
33
cmake/scripts/host/make-release-cfg.sh
Executable file
@ -0,0 +1,33 @@
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#!/bin/sh
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counter=0
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cfg_script_name="cmake-build-cfg.py"
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while [ ${counter} -lt 5 ]
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do
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if [ -f ${cfg_script_name} ];then
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break
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fi
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counter=$((counter=counter + 1))
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cd ..
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done
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if [ "${counter}" -ge 5 ];then
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echo "${cfg_script_name} not found in upper directories!"
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exit 1
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fi
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build_generator=""
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os_fsfw="host"
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builddir="cmake-build-release"
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build_generator="make"
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if [ "${OS}" = "Windows_NT" ]; then
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python="py"
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# Could be other OS but this works for now.
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else
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python="python3"
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fi
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echo "Running command (without the leading +):"
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set -x # Print command
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${python} ${cfg_script_name} -o "${os_fsfw}" -g "${build_generator}" -b "release" -l "${builddir}"
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# Use this if commands are added which should not be printed
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# set +x
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33
cmake/scripts/host/ninja-debug-cfg.sh
Executable file
33
cmake/scripts/host/ninja-debug-cfg.sh
Executable file
@ -0,0 +1,33 @@
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#!/bin/sh
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counter=0
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cfg_script_name="cmake-build-cfg.py"
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while [ ${counter} -lt 5 ]
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do
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if [ -f ${cfg_script_name} ];then
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break
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fi
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counter=$((counter=counter + 1))
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cd ..
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done
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if [ "${counter}" -ge 5 ];then
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echo "${cfg_script_name} not found in upper directories!"
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exit 1
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fi
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build_generator=""
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os_fsfw="host"
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builddir="cmake-build-debug"
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build_generator="ninja"
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if [ "${OS}" = "Windows_NT" ]; then
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python="py"
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# Could be other OS but this works for now.
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else
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python="python3"
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fi
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echo "Running command (without the leading +):"
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set -x # Print command
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${python} ${cfg_script_name} -o "${os_fsfw}" -g "${build_generator}" -b "debug" -l "${builddir}"
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# Use this if commands are added which should not be printed
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# set +x
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33
cmake/scripts/host/ninja-release-cfg.sh
Executable file
33
cmake/scripts/host/ninja-release-cfg.sh
Executable file
@ -0,0 +1,33 @@
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#!/bin/sh
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counter=0
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cfg_script_name="cmake-build-cfg.py"
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while [ ${counter} -lt 5 ]
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do
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if [ -f ${cfg_script_name} ];then
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break
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fi
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counter=$((counter=counter + 1))
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cd ..
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done
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if [ "${counter}" -ge 5 ];then
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echo "${cfg_script_name} not found in upper directories!"
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exit 1
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fi
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build_generator=""
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os_fsfw="host"
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builddir="cmake-build-release"
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build_generator="Ninja"
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if [ "${OS}" = "Windows_NT" ]; then
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python="py"
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# Could be other OS but this works for now.
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else
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python="python3"
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fi
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echo "Running command (without the leading +):"
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set -x # Print command
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${python} ${cfg_script_name} -o "${os_fsfw}" -g "${build_generator}" -b "release" -l "${builddir}"
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# Use this if commands are added which should not be printed
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# set +x
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28
cmake/scripts/host/vs2019/create_cmake_debug_cfg.sh
Normal file
28
cmake/scripts/host/vs2019/create_cmake_debug_cfg.sh
Normal file
@ -0,0 +1,28 @@
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#!/bin/sh
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counter=0
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while [ ${counter} -lt 5 ]
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do
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cd ..
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if [ -f "cmake_build_config.py" ];then
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break
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fi
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counter=$((counter=counter + 1))
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done
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if [ "${counter}" -ge 5 ];then
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echo "create_cmake_cfg.sh not found in upper directories!"
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exit 1
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fi
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build_generator=""
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os_fsfw="host"
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builddir="Debug-VS2019"
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if [ "${OS}" = "Windows_NT" ]; then
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build_generator="Visual Studio 16 2019"
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# Could be other OS but this works for now.
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else
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build_generator="Unix Makefiles"
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fi
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python3 cmake_build_config.py -o "${os_fsfw}" -g "${build_generator}" -b "debug" -l "${builddir}"
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28
cmake/scripts/host/vs2019/create_cmake_release_cfg.sh
Normal file
28
cmake/scripts/host/vs2019/create_cmake_release_cfg.sh
Normal file
@ -0,0 +1,28 @@
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#!/bin/sh
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counter=0
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while [ ${counter} -lt 5 ]
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do
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cd ..
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if [ -f "cmake_build_config.py" ];then
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break
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fi
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counter=$((counter=counter + 1))
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done
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if [ "${counter}" -ge 5 ];then
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echo "create_cmake_cfg.sh not found in upper directories!"
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exit 1
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fi
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build_generator=""
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os_fsfw="host"
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builddir="Release-VS2019"
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if [ "${OS}" = "Windows_NT" ]; then
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build_generator="Visual Studio 16 2019"
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# Could be other OS but this works for now.
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else
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build_generator="Unix Makefiles"
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fi
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python3 cmake_build_config.py -o "${os_fsfw}" -g "${build_generator}" -b "release" -l "${builddir}"
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32
cmake/scripts/host/vs2019/create_cmake_relwithdeb_cfg.sh
Normal file
32
cmake/scripts/host/vs2019/create_cmake_relwithdeb_cfg.sh
Normal file
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#!/bin/sh
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counter=0
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while [ ${counter} -lt 5 ]
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do
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cd ..
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if [ -f "cmake_build_config.py" ];then
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break
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fi
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counter=$((counter=counter + 1))
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done
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if [ "${counter}" -ge 5 ];then
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echo "create_cmake_cfg.sh not found in upper directories!"
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exit 1
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fi
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build_generator=""
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os_fsfw="host"
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builddir="RelWithDeb-VS2019"
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if [ "${OS}" = "Windows_NT" ]; then
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build_generator="Visual Studio 16 2019"
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# Could be other OS but this works for now.
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else
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build_generator="Unix Makefiles"
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fi
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echo "Running command (without the leading +):"
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set -x # Print command
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python3 cmake_build_config.py -o "${os_fsfw}" -g "${build_generator}" -b "reldeb" -l "${builddir}"
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# Use this if commands are added which should not be printed
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# set +x
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