#include "ObjectFactory.h" #include "OBSWConfig.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include void ObjectFactory::produce(void* args) { Factory::setStaticFrameworkObjectIds(); #if OBSW_ADD_CORE_COMPONENTS == 1 { LocalPool::LocalPoolConfig poolCfg = { {16, 100}, {32, 50}, {64, 25}, {128,15}, {1024, 5} }; new PoolManager(objects::TC_STORE, poolCfg); } { LocalPool::LocalPoolConfig poolCfg = { {16, 100}, {32, 50}, {64, 25}, {128,15}, {1024, 5} }; new PoolManager(objects::TM_STORE, poolCfg); } { LocalPool::LocalPoolConfig poolCfg = { {16, 100}, {32, 50}, {64, 25}, {128,15}, {1024, 5} }; new PoolManager(objects::IPC_STORE, poolCfg); } /* TMTC Reception via UDP socket */ auto tmtcBridge = new UdpTmTcBridge(objects::UDP_BRIDGE, objects::CCSDS_DISTRIBUTOR); tmtcBridge->setMaxNumberOfPacketsStored(20); new UdpTcPollingTask(objects::UDP_POLLING_TASK, objects::UDP_BRIDGE); #endif /* OBSW_ADD_CORE_COMPONENTS == 1 */ new TestTask(objects::TEST_TASK, false); ObjectFactory::produceGenericObjects(); }