#include "ObjectFactory.h" #include #include #include #include #include #include #include #include #include #include #include #include #include void ObjectFactory::produce() { /* Located inside GenericFactory source file */ Factory::setStaticFrameworkObjectIds(); #if OBSW_ADD_CORE_COMPONENTS == 1 { LocalPool::LocalPoolConfig poolCfg = { {100, 32}, {30, 64}, {10, 128}, {2, 1024} }; new PoolManager(objects::TC_STORE, poolCfg); } { LocalPool::LocalPoolConfig poolCfg = { {100, 32}, {30, 64}, {10, 128}, {2, 1024} }; new PoolManager(objects::TM_STORE, poolCfg); } { LocalPool::LocalPoolConfig poolCfg = { {100, 32}, {30, 64}, {10, 128}, {2, 1024} }; new PoolManager(objects::IPC_STORE, poolCfg); } /* UDP Server */ new TmTcLwIpUdpBridge(objects::UDP_BRIDGE, objects::CCSDS_DISTRIBUTOR, objects::TM_STORE, objects::TC_STORE); new UdpTcLwIpPollingTask(objects::UDP_POLLING_TASK, objects::UDP_BRIDGE); #endif /* OBSW_ADD_CORE_COMPONENTS == 1 */ ObjectFactory::produceGenericObjects(); /* Test Device Handler */ new STM32TestTask(objects::TEST_TASK, false, true); }