23 lines
555 B
C++
23 lines
555 B
C++
#include "fsfw/objectmanager.h"
|
|
#include <iostream>
|
|
#include <iomanip>
|
|
|
|
using namespace std;
|
|
|
|
class MySystemObject: public SystemObject {
|
|
public:
|
|
MySystemObject(): SystemObject(0x10101010, false) {}
|
|
ReturnValue_t initialize() override {
|
|
cout << "MySystemObject::initialize: Custom init" << endl;
|
|
}
|
|
};
|
|
|
|
int main() {
|
|
auto* mySysObj = new MySystemObject();
|
|
cout << "Object ID: " << setfill('0') << hex << "0x" << setw(8) <<
|
|
mySysObj->getObjectId() << endl;
|
|
mySysObj->initialize();
|
|
delete mySysObj;
|
|
return 0;
|
|
}
|