fsfw/datapool/HkSwitchHelper.cpp

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#include <framework/datapool/HkSwitchHelper.h>
#include <mission/tmtcservices/HKService_03.h>
#include <framework/ipc/QueueFactory.h>
HkSwitchHelper::HkSwitchHelper(EventReportingProxyIF* eventProxy) :
commandActionHelper(this), eventProxy(eventProxy) {
actionQueue = QueueFactory::instance()->createMessageQueue();
}
HkSwitchHelper::~HkSwitchHelper() {
// TODO Auto-generated destructor stub
}
ReturnValue_t HkSwitchHelper::initialize() {
ReturnValue_t result = commandActionHelper.initialize();
if (result != HasReturnvaluesIF::RETURN_OK) {
return result;
}
return result;
}
ReturnValue_t HkSwitchHelper::performOperation(uint8_t operationCode) {
CommandMessage message;
while (actionQueue->receiveMessage(&message) == HasReturnvaluesIF::RETURN_OK) {
ReturnValue_t result = commandActionHelper.handleReply(&message);
if (result == HasReturnvaluesIF::RETURN_OK) {
continue;
}
message.setToUnknownCommand();
actionQueue->reply(&message);
}
return HasReturnvaluesIF::RETURN_OK;
}
void HkSwitchHelper::stepSuccessfulReceived(ActionId_t actionId, uint8_t step) {
}
void HkSwitchHelper::stepFailedReceived(ActionId_t actionId, uint8_t step,
ReturnValue_t returnCode) {
eventProxy->forwardEvent(SWITCHING_TM_FAILED, returnCode, actionId);
}
void HkSwitchHelper::dataReceived(ActionId_t actionId, const uint8_t* data,
uint32_t size) {
}
void HkSwitchHelper::completionSuccessfulReceived(ActionId_t actionId) {
}
void HkSwitchHelper::completionFailedReceived(ActionId_t actionId,
ReturnValue_t returnCode) {
eventProxy->forwardEvent(SWITCHING_TM_FAILED, returnCode, actionId);
}
ReturnValue_t HkSwitchHelper::switchHK(SerializeIF* sids, bool enable) {
ActionId_t action = HKService::DISABLE_HK;
if (enable) {
action = HKService::ENABLE_HK;
}
ReturnValue_t result = commandActionHelper.commandAction(
objects::PUS_HK_SERVICE, action, sids);
if (result != HasReturnvaluesIF::RETURN_OK) {
eventProxy->forwardEvent(SWITCHING_TM_FAILED, result);
}
return result;
}
MessageQueueIF* HkSwitchHelper::getCommandQueuePtr() {
return actionQueue;
}