diff --git a/events/EventManager.cpp b/events/EventManager.cpp index 182fb72be..332761419 100644 --- a/events/EventManager.cpp +++ b/events/EventManager.cpp @@ -1,4 +1,6 @@ #include "EventManager.h" +#include "EventMessage.h" + #include #include "../serviceinterface/ServiceInterfaceStream.h" #include "../ipc/QueueFactory.h" @@ -9,7 +11,6 @@ // objects registering for certain events. // Each listener requires 1 or 2 EventIdMatcher and 1 or 2 ReportRangeMatcher. // So a good guess is 75 to a max of 100 pools required for each, which fits well. -// This should be configurable.. const LocalPool::LocalPoolConfig EventManager::poolConfig = { {fsfwconfig::FSFW_EVENTMGMR_MATCHTREE_NODES, sizeof(EventMatchTree::Node)}, diff --git a/events/EventManager.h b/events/EventManager.h index fe35d9d3e..6678fc071 100644 --- a/events/EventManager.h +++ b/events/EventManager.h @@ -1,14 +1,16 @@ -#ifndef EVENTMANAGER_H_ -#define EVENTMANAGER_H_ +#ifndef FSFW_EVENT_EVENTMANAGER_H_ +#define FSFW_EVENT_EVENTMANAGER_H_ -#include "eventmatching/EventMatchTree.h" #include "EventManagerIF.h" +#include "eventmatching/EventMatchTree.h" + +#include + #include "../objectmanager/SystemObject.h" #include "../storagemanager/LocalPool.h" #include "../tasks/ExecutableObjectIF.h" #include "../ipc/MessageQueueIF.h" #include "../ipc/MutexIF.h" -#include #include @@ -68,4 +70,4 @@ protected: void unlockMutex(); }; -#endif /* EVENTMANAGER_H_ */ +#endif /* FSFW_EVENT_EVENTMANAGER_H_ */