#include "FixedTimeslotTask.h" #include "PeriodicTask.h" #include "InitTask.h" #include "RtemsBasic.h" #include "../../tasks/TaskFactory.h" #include "../../returnvalues/HasReturnvaluesIF.h" //TODO: Different variant than the lazy loading in QueueFactory. What's better and why? TaskFactory* TaskFactory::factoryInstance = new TaskFactory(); TaskFactory::~TaskFactory() { } TaskFactory* TaskFactory::instance() { return TaskFactory::factoryInstance; } PeriodicTaskIF* TaskFactory::createPeriodicTask(TaskName name_, TaskPriority taskPriority_, TaskStackSize stackSize_,TaskPeriod periodInSeconds_, TaskDeadlineMissedFunction deadLineMissedFunction_) { rtems_interval taskPeriod = periodInSeconds_ * Clock::getTicksPerSecond(); return static_cast(new PeriodicTask(name_, taskPriority_, stackSize_, taskPeriod,deadLineMissedFunction_)); } FixedTimeslotTaskIF* TaskFactory::createFixedTimeslotTask(TaskName name_, TaskPriority taskPriority_,TaskStackSize stackSize_,TaskPeriod periodInSeconds_, TaskDeadlineMissedFunction deadLineMissedFunction_) { rtems_interval taskPeriod = periodInSeconds_ * Clock::getTicksPerSecond(); return static_cast(new FixedTimeslotTask(name_, taskPriority_, stackSize_, taskPeriod, deadLineMissedFunction_)); } ReturnValue_t TaskFactory::deleteTask(PeriodicTaskIF* task) { //TODO not implemented return HasReturnvaluesIF::RETURN_FAILED; } ReturnValue_t TaskFactory::delayTask(uint32_t delayMs){ rtems_task_wake_after(RtemsBasic::convertMsToTicks(delayMs)); //Only return value is "RTEMS_SUCCESSFUL - always successful" so it has been neglected return HasReturnvaluesIF::RETURN_OK; } void TaskFactory::printMissedDeadline() { /* TODO: Implement */ return; } TaskFactory::TaskFactory() { }