#ifndef FSFW_UNITTEST_TESTS_MOCKS_MESSAGEQUEUEMOCKBASE_H_ #define FSFW_UNITTEST_TESTS_MOCKS_MESSAGEQUEUEMOCKBASE_H_ #include #include #include #include #include class MessageQueueMockBase: public MessageQueueIF { public: MessageQueueId_t myQueueId = tconst::testQueueId; uint8_t messageSentCounter = 0; bool defaultDestSet = false; bool messageSent = false; bool wasMessageSent(uint8_t* messageSentCounter = nullptr, bool resetCounter = true) { bool tempMessageSent = messageSent; messageSent = false; if(messageSentCounter != nullptr) { *messageSentCounter = this->messageSentCounter; } if(resetCounter) { this->messageSentCounter = 0; } return tempMessageSent; } /** * Pop a message, clearing it in the process. * @return */ ReturnValue_t popMessage() { CommandMessage message; message.clear(); return receiveMessage(&message); } virtual ReturnValue_t reply( MessageQueueMessageIF* message ) { return sendMessage(myQueueId, message); }; virtual ReturnValue_t receiveMessage(MessageQueueMessageIF* message, MessageQueueId_t *receivedFrom) { return receiveMessage(message); } virtual ReturnValue_t receiveMessage(MessageQueueMessageIF* message) { if(messagesSentQueue.empty()) { return MessageQueueIF::EMPTY; } std::memcpy(message->getBuffer(), messagesSentQueue.front().getBuffer(), message->getMessageSize()); messagesSentQueue.pop(); return HasReturnvaluesIF::RETURN_OK; } virtual ReturnValue_t flush(uint32_t* count) { return HasReturnvaluesIF::RETURN_OK; } virtual MessageQueueId_t getLastPartner() const { return myQueueId; } virtual MessageQueueId_t getId() const { return myQueueId; } virtual ReturnValue_t sendMessageFrom( MessageQueueId_t sendTo, MessageQueueMessageIF* message, MessageQueueId_t sentFrom, bool ignoreFault = false ) { return sendMessage(sendTo, message); } virtual ReturnValue_t sendToDefaultFrom( MessageQueueMessageIF* message, MessageQueueId_t sentFrom, bool ignoreFault = false ) { return sendMessage(myQueueId, message); } virtual ReturnValue_t sendToDefault( MessageQueueMessageIF* message ) { return sendMessage(myQueueId, message); } virtual ReturnValue_t sendMessage( MessageQueueId_t sendTo, MessageQueueMessageIF* message, bool ignoreFault = false ) override { messageSent = true; messageSentCounter++; MessageQueueMessage& messageRef = *( dynamic_cast(message)); messagesSentQueue.push(messageRef); return HasReturnvaluesIF::RETURN_OK; } virtual void setDefaultDestination(MessageQueueId_t defaultDestination) { myQueueId = defaultDestination; defaultDestSet = true; } virtual MessageQueueId_t getDefaultDestination() const { return myQueueId; } virtual bool isDefaultDestinationSet() const { return defaultDestSet; } void clearMessages(bool clearCommandMessages = true) { while(not messagesSentQueue.empty()) { if(clearCommandMessages) { CommandMessage message; std::memcpy(message.getBuffer(), messagesSentQueue.front().getBuffer(), message.getMessageSize()); message.clear(); } messagesSentQueue.pop(); } } private: std::queue messagesSentQueue; }; #endif /* FSFW_UNITTEST_TESTS_MOCKS_MESSAGEQUEUEMOCKBASE_H_ */