#ifndef FRAMEWORK_OSAL_HOST_MESSAGEQUEUE_H_ #define FRAMEWORK_OSAL_HOST_MESSAGEQUEUE_H_ #include "../../internalError/InternalErrorReporterIF.h" #include "../../ipc/MessageQueueIF.h" #include "../../ipc/MessageQueueMessage.h" #include "../../ipc/MutexIF.h" #include "../../timemanager/Clock.h" #include #include /** * @brief This class manages sending and receiving of * message queue messages. * @details * Message queues are used to pass asynchronous messages between processes. * They work like post boxes, where all incoming messages are stored in FIFO * order. This class creates a new receiving queue and provides methods to fetch * received messages. Being a child of MessageQueueSender, this class also * provides methods to send a message to a user-defined or a default destination. * In addition it also provides a reply method to answer to the queue it * received its last message from. * * The MessageQueue should be used as "post box" for a single owning object. * So all message queue communication is "n-to-one". * For creating the queue, as well as sending and receiving messages, the class * makes use of the operating system calls provided. * * Please keep in mind that FreeRTOS offers different calls for message queue * operations if called from an ISR. * For now, the system context needs to be switched manually. * @ingroup osal * @ingroup message_queue */ class MessageQueue : public MessageQueueIF { friend class MessageQueueSenderIF; public: /** * @brief The constructor initializes and configures the message queue. * @details * By making use of the according operating system call, a message queue is * created and initialized. The message depth - the maximum number of * messages to be buffered - may be set with the help of a parameter, * whereas the message size is automatically set to the maximum message * queue message size. The operating system sets the message queue id, or * in case of failure, it is set to zero. * @param message_depth * The number of messages to be buffered before passing an error to the * sender. Default is three. * @param max_message_size * With this parameter, the maximum message size can be adjusted. * This should be left default. */ MessageQueue(size_t messageDepth = 3, size_t maxMessageSize = MessageQueueMessage::MAX_MESSAGE_SIZE); /** Copying message queues forbidden */ MessageQueue(const MessageQueue&) = delete; MessageQueue& operator=(const MessageQueue&) = delete; /** * @brief The destructor deletes the formerly created message queue. * @details This is accomplished by using the delete call provided * by the operating system. */ virtual ~MessageQueue(); /** * @brief This operation sends a message to the given destination. * @details It directly uses the sendMessage call of the MessageQueueSender * parent, but passes its queue id as "sentFrom" parameter. * @param sendTo This parameter specifies the message queue id of the * destination message queue. * @param message A pointer to a previously created message, which is sent. * @param ignoreFault If set to true, the internal software fault counter * is not incremented if queue is full. */ ReturnValue_t sendMessage(MessageQueueId_t sendTo, MessageQueueMessageIF* message, bool ignoreFault = false) override; /** * @brief This operation sends a message to the default destination. * @details As in the sendMessage method, this function uses the * sendToDefault call of the MessageQueueSender parent class and adds its * queue id as "sentFrom" information. * @param message A pointer to a previously created message, which is sent. */ ReturnValue_t sendToDefault(MessageQueueMessageIF* message) override; /** * @brief This operation sends a message to the last communication partner. * @details This operation simplifies answering an incoming message by using * the stored lastPartner information as destination. If there was no * message received yet (i.e. lastPartner is zero), an error code is returned. * @param message A pointer to a previously created message, which is sent. */ ReturnValue_t reply(MessageQueueMessageIF* message) override; /** * @brief With the sendMessage call, a queue message is sent to a * receiving queue. * @details * This method takes the message provided, adds the sentFrom information and * passes it on to the destination provided with an operating system call. * The OS's return value is returned. * @param sendTo This parameter specifies the message queue id to send * the message to. * @param message This is a pointer to a previously created message, * which is sent. * @param sentFrom The sentFrom information can be set to inject the * sender's queue id into the message. This variable is set to zero by * default. * @param ignoreFault If set to true, the internal software fault counter * is not incremented if queue is full. */ virtual ReturnValue_t sendMessageFrom( MessageQueueId_t sendTo, MessageQueueMessageIF* message, MessageQueueId_t sentFrom = NO_QUEUE, bool ignoreFault = false) override; /** * @brief The sendToDefault method sends a queue message to the default * destination. * @details * In all other aspects, it works identical to the sendMessage method. * @param message This is a pointer to a previously created message, * which is sent. * @param sentFrom The sentFrom information can be set to inject the * sender's queue id into the message. This variable is set to zero by * default. */ virtual ReturnValue_t sendToDefaultFrom( MessageQueueMessageIF* message, MessageQueueId_t sentFrom = NO_QUEUE, bool ignoreFault = false) override; /** * @brief This function reads available messages from the message queue * and returns the sender. * @details * It works identically to the other receiveMessage call, but in addition * returns the sender's queue id. * @param message A pointer to a message in which the received data is stored. * @param receivedFrom A pointer to a queue id in which the sender's id is stored. */ ReturnValue_t receiveMessage(MessageQueueMessageIF* message, MessageQueueId_t *receivedFrom) override; /** * @brief This function reads available messages from the message queue. * @details * If data is available it is stored in the passed message pointer. * The message's original content is overwritten and the sendFrom * information is stored in the lastPartner attribute. Else, the lastPartner * information remains untouched, the message's content is cleared and the * function returns immediately. * @param message A pointer to a message in which the received data is stored. */ ReturnValue_t receiveMessage(MessageQueueMessageIF* message) override; /** * Deletes all pending messages in the queue. * @param count The number of flushed messages. * @return RETURN_OK on success. */ ReturnValue_t flush(uint32_t* count) override; /** * @brief This method returns the message queue id of the last * communication partner. */ MessageQueueId_t getLastPartner() const override; /** * @brief This method returns the message queue id of this class's * message queue. */ MessageQueueId_t getId() const override; /** * @brief This method is a simple setter for the default destination. */ void setDefaultDestination(MessageQueueId_t defaultDestination) override; /** * @brief This method is a simple getter for the default destination. */ MessageQueueId_t getDefaultDestination() const override; bool isDefaultDestinationSet() const override; ReturnValue_t lockQueue(MutexIF::TimeoutType timeoutType, dur_millis_t lockTimeout); ReturnValue_t unlockQueue(); protected: /** * @brief Implementation to be called from any send Call within * MessageQueue and MessageQueueSenderIF. * @details * This method takes the message provided, adds the sentFrom information and * passes it on to the destination provided with an operating system call. * The OS's return value is returned. * @param sendTo * This parameter specifies the message queue id to send the message to. * @param message * This is a pointer to a previously created message, which is sent. * @param sentFrom * The sentFrom information can be set to inject the sender's queue id into * the message. This variable is set to zero by default. * @param ignoreFault * If set to true, the internal software fault counter is not incremented * if queue is full. * @param context Specify whether call is made from task or from an ISR. */ static ReturnValue_t sendMessageFromMessageQueue(MessageQueueId_t sendTo, MessageQueueMessageIF* message, MessageQueueId_t sentFrom = NO_QUEUE, bool ignoreFault=false); //static ReturnValue_t handleSendResult(BaseType_t result, bool ignoreFault); private: std::queue> messageQueue; /** * @brief The class stores the queue id it got assigned. * If initialization fails, the queue id is set to zero. */ MessageQueueId_t mqId = 0; size_t messageSize = 0; size_t messageDepth = 0; MutexIF* queueLock; bool defaultDestinationSet = false; MessageQueueId_t defaultDestination = 0; MessageQueueId_t lastPartner = 0; }; #endif /* FRAMEWORK_OSAL_HOST_MESSAGEQUEUE_H_ */