#ifndef FSFW_OSAL_FREERTOS_MESSAGEQUEUE_H_ #define FSFW_OSAL_FREERTOS_MESSAGEQUEUE_H_ #include "TaskManagement.h" #include "fsfw/internalerror/InternalErrorReporterIF.h" #include "fsfw/ipc/MessageQueueIF.h" #include "fsfw/ipc/MessageQueueMessageIF.h" #include "fsfw/ipc/MessageQueueMessage.h" #include "FreeRTOS.h" #include "queue.h" /** * @brief This class manages sending and receiving of * message queue messages. * @details * Message queues are used to pass asynchronous messages between processes. * They work like post boxes, where all incoming messages are stored in FIFO * order. This class creates a new receiving queue and provides methods to fetch * received messages. Being a child of MessageQueueSender, this class also * provides methods to send a message to a user-defined or a default destination. * In addition it also provides a reply method to answer to the queue it * received its last message from. * * The MessageQueue should be used as "post box" for a single owning object. * So all message queue communication is "n-to-one". * For creating the queue, as well as sending and receiving messages, the class * makes use of the operating system calls provided. * * Please keep in mind that FreeRTOS offers different calls for message queue * operations if called from an ISR. * For now, the system context needs to be switched manually. * @ingroup osal * @ingroup message_queue */ class MessageQueue : public MessageQueueIF { friend class MessageQueueSenderIF; public: /** * @brief The constructor initializes and configures the message queue. * @details * By making use of the according operating system call, a message queue * is created and initialized. The message depth - the maximum number of * messages to be buffered - may be set with the help of a parameter, * whereas the message size is automatically set to the maximum message * queue message size. The operating system sets the message queue id, or * in case of failure, it is set to zero. * @param message_depth * The number of messages to be buffered before passing an error to the * sender. Default is three. * @param max_message_size * With this parameter, the maximum message size can be adjusted. * This should be left default. */ MessageQueue( size_t messageDepth = 3, size_t maxMessageSize = MessageQueueMessage::MAX_MESSAGE_SIZE ); /** Copying message queues forbidden */ MessageQueue(const MessageQueue&) = delete; MessageQueue& operator=(const MessageQueue&) = delete; /** * @brief The destructor deletes the formerly created message queue. * @details This is accomplished by using the delete call provided * by the operating system. */ virtual ~MessageQueue(); /** * This function is used to switch the call context. This has to be called * if a message is sent or received from an ISR! * @param callContext */ void switchSystemContext(CallContext callContext); /** MessageQueueIF implementation */ ReturnValue_t sendMessage(MessageQueueId_t sendTo, MessageQueueMessageIF* message, bool ignoreFault = false) override; ReturnValue_t sendToDefault(MessageQueueMessageIF* message) override; ReturnValue_t reply(MessageQueueMessageIF* message) override; virtual ReturnValue_t sendMessageFrom(MessageQueueId_t sendTo, MessageQueueMessageIF* message, MessageQueueId_t sentFrom = NO_QUEUE, bool ignoreFault = false) override; virtual ReturnValue_t sendToDefaultFrom( MessageQueueMessageIF* message, MessageQueueId_t sentFrom = NO_QUEUE, bool ignoreFault = false) override; ReturnValue_t receiveMessage(MessageQueueMessageIF* message, MessageQueueId_t *receivedFrom) override; ReturnValue_t receiveMessage(MessageQueueMessageIF* message) override; ReturnValue_t flush(uint32_t* count) override; MessageQueueId_t getLastPartner() const override; MessageQueueId_t getId() const override; void setDefaultDestination(MessageQueueId_t defaultDestination) override; MessageQueueId_t getDefaultDestination() const override; bool isDefaultDestinationSet() const override; QueueHandle_t getNativeQueueHandle(); protected: /** * @brief Implementation to be called from any send Call within * MessageQueue and MessageQueueSenderIF. * @details * This method takes the message provided, adds the sentFrom information and * passes it on to the destination provided with an operating system call. * The OS's return value is returned. * @param sendTo * This parameter specifies the message queue id to send the message to. * @param message * This is a pointer to a previously created message, which is sent. * @param sentFrom * The sentFrom information can be set to inject the sender's queue id into * the message. This variable is set to zero by default. * @param ignoreFault * If set to true, the internal software fault counter is not incremented * if queue is full. * @param context Specify whether call is made from task or from an ISR. */ static ReturnValue_t sendMessageFromMessageQueue(MessageQueueId_t sendTo, MessageQueueMessageIF* message, MessageQueueId_t sentFrom = NO_QUEUE, bool ignoreFault=false, CallContext callContext = CallContext::TASK); static ReturnValue_t handleSendResult(BaseType_t result, bool ignoreFault); private: bool defaultDestinationSet = false; QueueHandle_t handle; MessageQueueId_t queueId = MessageQueueIF::NO_QUEUE; MessageQueueId_t defaultDestination = MessageQueueIF::NO_QUEUE; MessageQueueId_t lastPartner = MessageQueueIF::NO_QUEUE; const size_t maxMessageSize; //! Stores the current system context CallContext callContext = CallContext::TASK; }; #endif /* FSFW_OSAL_FREERTOS_MESSAGEQUEUE_H_ */