#ifndef FSFW_POWER_POWERCOMPONENT_H_ #define FSFW_POWER_POWERCOMPONENT_H_ #include "PowerComponentIF.h" #include "fsfw/objectmanager/SystemObjectIF.h" #include "fsfw/objectmanager/frameworkObjects.h" class PowerComponent : public PowerComponentIF { public: PowerComponent(object_id_t setId, uint8_t moduleId, float minPower, float maxPower, uint8_t switchId1, bool twoSwitches = false, uint8_t switchId2 = 0xFF); object_id_t getDeviceObjectId() override; uint8_t getSwitchId1() override; uint8_t getSwitchId2() override; bool hasTwoSwitches() override; float getMin() override; float getMax() override; ReturnValue_t serialize(uint8_t** buffer, size_t* size, size_t maxSize, Endianness streamEndianness) const override; size_t getSerializedSize() const override; ReturnValue_t deSerialize(const uint8_t** buffer, size_t* size, Endianness streamEndianness) override; ReturnValue_t getParameter(uint8_t domainId, uint8_t uniqueId, ParameterWrapper* parameterWrapper, const ParameterWrapper* newValues, uint16_t startAtIndex) override; private: const object_id_t deviceObjectId = objects::NO_OBJECT; const uint8_t switchId1; const uint8_t switchId2; const bool doIHaveTwoSwitches; float minPower = 0.0; float maxPower = 0.0; uint8_t moduleId = 0; PowerComponent(); }; #endif /* FSFW_POWER_POWERCOMPONENT_H_ */