#ifndef FRAMEWORK_DEVICEHANDLERS_FIXEDSLOTSEQUENCE_H_ #define FRAMEWORK_DEVICEHANDLERS_FIXEDSLOTSEQUENCE_H_ #include "FixedSequenceSlot.h" #include "../objectmanager/SystemObject.h" #include /** * @brief This class is the representation of a Polling Sequence Table in software. * * @details * The FixedSlotSequence object maintains the dynamic execution of * device handler objects. * * The main idea is to create a list of device handlers, to announce all * handlers to thepolling sequence and to maintain a list of * polling slot objects. This slot list represents the Polling Sequence Table * in software. * * Each polling slot contains information to indicate when and * which device handler shall be executed within a given polling period. * The sequence is then executed by iterating through this slot list. * Handlers are invoking by calling a certain function stored in the handler list. */ class FixedSlotSequence { public: using SlotList = std::multiset; using SlotListIter = std::multiset::iterator; /** * @brief The constructor of the FixedSlotSequence object. * * @details The constructor takes two arguments, the period length and the init function. * * @param setLength The period length, expressed in ms. */ FixedSlotSequence(uint32_t setLengthMs); /** * @brief The destructor of the FixedSlotSequence object. * * @details The destructor frees all allocated memory by iterating through the slotList * and deleting all allocated resources. */ virtual ~FixedSlotSequence(); /** * @brief This is a method to add an PollingSlot object to slotList. * * @details Here, a polling slot object is added to the slot list. It is appended * to the end of the list. The list is currently NOT reordered. * Afterwards, the iterator current is set to the beginning of the list. * @param Object ID of the object to add * @param setTime Value between (0 to 1) * slotLengthMs, when a FixedTimeslotTask * will be called inside the slot period. * @param setSequenceId ID which can be used to distinguish * different task operations * @param * @param */ void addSlot(object_id_t handlerId, uint32_t setTime, int8_t setSequenceId, PeriodicTaskIF* executingTask); /** * Checks if the current slot shall be executed immediately after the one before. * This allows to distinguish between grouped and not grouped handlers. * @return - @c true if the slot has the same polling time as the previous * - @c false else */ bool slotFollowsImmediately(); /** * @brief This method returns the time until the next software * component is invoked. * * @details * This method is vitally important for the operation of the PST. * By fetching the polling time of the current slot and that of the * next one (or the first one, if the list end is reached) * it calculates and returns the interval in milliseconds within * which the handler execution shall take place. * If the next slot has the same time as the current one, it is ignored * until a slot with different time or the end of the PST is found. */ uint32_t getIntervalToNextSlotMs(); /** * @brief This method returns the time difference between the current * slot and the previous slot * * @details * This method is vitally important for the operation of the PST. * By fetching the polling time of the current slot and that of the previous * one (or the last one, if the slot is the first one) it calculates and * returns the interval in milliseconds that the handler execution shall * be delayed. */ uint32_t getIntervalToPreviousSlotMs(); /** * @brief This method returns the length of this FixedSlotSequence instance. */ uint32_t getLengthMs() const; /** * @brief The method to execute the device handler entered in the current * PollingSlot object. * * @details * Within this method the device handler object to be executed is chosen by * looking up the handler address of the current slot in the handlerMap. * Either the device handler's talkToInterface or its listenToInterface * method is invoked, depending on the isTalking flag of the polling slot. * After execution the iterator current is increased or, by reaching the * end of slotList, reset to the beginning. */ void executeAndAdvance(); /** * @brief An iterator that indicates the current polling slot to execute. * * @details This is an iterator for slotList and always points to the * polling slot which is executed next. */ SlotListIter current; /** * Iterate through slotList and check successful creation. * Checks if timing is ok (must be ascending) and if all handlers were found. * @return */ ReturnValue_t checkSequence() const; protected: /** * @brief This list contains all PollingSlot objects, defining order and * execution time of the device handler objects. * * @details * The slot list is a std:list object that contains all created * PollingSlot instances. They are NOT ordered automatically, so by * adding entries, the correct order needs to be ensured. By iterating * through this list the polling sequence is executed. Two entries with * identical polling times are executed immediately one after another. */ SlotList slotList; uint32_t lengthMs; }; #endif /* FIXEDSLOTSEQUENCE_H_ */