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@ -1,4 +1,6 @@
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#include "EventManager.h"
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#include "EventMessage.h"
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#include <FSFWConfig.h>
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#include "../serviceinterface/ServiceInterfaceStream.h"
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#include "../ipc/QueueFactory.h"
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@ -9,7 +11,6 @@
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// objects registering for certain events.
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// Each listener requires 1 or 2 EventIdMatcher and 1 or 2 ReportRangeMatcher.
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// So a good guess is 75 to a max of 100 pools required for each, which fits well.
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// This should be configurable..
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const LocalPool::LocalPoolConfig EventManager::poolConfig = {
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{fsfwconfig::FSFW_EVENTMGMR_MATCHTREE_NODES,
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sizeof(EventMatchTree::Node)},
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