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forked from fsfw/fsfw

fixed some message queue includes

This commit is contained in:
2020-09-15 16:42:17 +02:00
parent ad98a63e87
commit 15891b3cf0
14 changed files with 52 additions and 36 deletions

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@ -1,21 +1,23 @@
#ifndef FSFW_IPC_MESSAGEQUEUEIF_H_
#define FSFW_IPC_MESSAGEQUEUEIF_H_
#include "MessageQueueMessageIF.h"
#include "messageQueueDefintions.h"
#include "../returnvalues/HasReturnvaluesIF.h"
#include <cstdint>
// COULDDO: We could support blocking calls
// semaphores are being implemented, which makes this idea even more iteresting.
/**
* @defgroup message_queue Message Queue
* @brief Message Queue related software components
*/
#include "../ipc/MessageQueueMessage.h"
#include "../ipc/MessageQueueSenderIF.h"
#include "../returnvalues/HasReturnvaluesIF.h"
class MessageQueueIF {
public:
static const MessageQueueId_t NO_QUEUE = MessageQueueMessageIF::NO_QUEUE; //!< Ugly hack.
static const MessageQueueId_t NO_QUEUE = 0;
static const uint8_t INTERFACE_ID = CLASS_ID::MESSAGE_QUEUE_IF;
//! No new messages on the queue

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@ -2,7 +2,6 @@
#define FSFW_IPC_MESSAGEQUEUEMESSAGE_H_
#include "../ipc/MessageQueueMessageIF.h"
#include "../ipc/MessageQueueSenderIF.h"
#include <cstddef>
/**

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@ -1,24 +1,13 @@
#ifndef FRAMEWORK_IPC_MESSAGEQUEUEMESSAGEIF_H_
#define FRAMEWORK_IPC_MESSAGEQUEUEMESSAGEIF_H_
#include "messageQueueDefintions.h"
#include <cstddef>
#include <cstdint>
/*
* TODO: Actually, the definition of this ID to be a uint32_t is not ideal and
* breaks layering. However, it is difficult to keep layering, as the ID is
* stored in many places and sent around in MessageQueueMessage.
* Ideally, one would use the (current) object_id_t only, however, doing a
* lookup of queueIDs for every call does not sound ideal.
* In a first step, I'll circumvent the issue by not touching it,
* maybe in a second step. This also influences Interface design
* (getCommandQueue) and some other issues..
*/
typedef uint32_t MessageQueueId_t;
class MessageQueueMessageIF {
public:
static const MessageQueueId_t NO_QUEUE = -1;
/**
* @brief This constants defines the size of the header,
* which is added to every message.

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@ -1,6 +1,7 @@
#ifndef FRAMEWORK_IPC_MESSAGEQUEUESENDERIF_H_
#define FRAMEWORK_IPC_MESSAGEQUEUESENDERIF_H_
#include "../ipc/MessageQueueIF.h"
#include "../ipc/MessageQueueMessageIF.h"
#include "../objectmanager/ObjectManagerIF.h"
@ -15,7 +16,7 @@ public:
*/
static ReturnValue_t sendMessage(MessageQueueId_t sendTo,
MessageQueueMessageIF* message,
MessageQueueId_t sentFrom = MessageQueueMessageIF::NO_QUEUE,
MessageQueueId_t sentFrom = MessageQueueIF::NO_QUEUE,
bool ignoreFault = false);
private:
MessageQueueSenderIF() {}

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@ -2,7 +2,9 @@
#define FRAMEWORK_IPC_QUEUEFACTORY_H_
#include "MessageQueueIF.h"
#include "MessageQueueMessage.h"
#include <cstdint>
/**
* Creates message queues.
* This class is a "singleton" interface, i.e. it provides an

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@ -0,0 +1,18 @@
#ifndef FSFW_IPC_MESSAGEQUEUEDEFINTIONS_H_
#define FSFW_IPC_MESSAGEQUEUEDEFINTIONS_H_
#include <cstdint>
/*
* TODO: Actually, the definition of this ID to be a uint32_t is not ideal and
* breaks layering. However, it is difficult to keep layering, as the ID is
* stored in many places and sent around in MessageQueueMessage.
* Ideally, one would use the (current) object_id_t only, however, doing a
* lookup of queueIDs for every call does not sound ideal.
* In a first step, I'll circumvent the issue by not touching it,
* maybe in a second step. This also influences Interface design
* (getCommandQueue) and some other issues..
*/
using MessageQueueId_t = uint32_t;
#endif /* FSFW_IPC_MESSAGEQUEUEDEFINTIONS_H_ */