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forked from fsfw/fsfw

some little formatting stuff

This commit is contained in:
2020-05-07 23:00:09 +02:00
parent c7856da81c
commit 3ebc257968
3 changed files with 20 additions and 22 deletions

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@ -1,14 +1,11 @@
#ifndef FRAMEWORK_STORAGEMANAGER_LOCALPOOL_H_
#define FRAMEWORK_STORAGEMANAGER_LOCALPOOL_H_
/**
* @file LocalPool
*
* @date 02.02.2012
* @author Bastian Baetz
*
* @brief This file contains the definition of the LocalPool class.
*/
#ifndef FRAMEWORK_STORAGEMANAGER_LOCALPOOL_H_
#define FRAMEWORK_STORAGEMANAGER_LOCALPOOL_H_
#include <framework/objectmanager/SystemObject.h>
#include <framework/serviceinterface/ServiceInterfaceStream.h>
@ -20,7 +17,7 @@
/**
* @brief The LocalPool class provides an intermediate data storage with
* a fixed pool size policy.
* \details The class implements the StorageManagerIF interface. While the
* @details The class implements the StorageManagerIF interface. While the
* total number of pools is fixed, the element sizes in one pool and
* the number of pool elements per pool are set on construction.
* The full amount of memory is allocated on construction.
@ -31,7 +28,6 @@
* It is possible to store empty packets in the pool.
* The local pool is NOT thread-safe.
*/
template<uint8_t NUMBER_OF_POOLS = 5>
class LocalPool: public SystemObject, public StorageManagerIF {
public:
@ -55,9 +51,10 @@ public:
* number of elements for each pool is determined.
* The position of these values correspond to those in
* element_sizes.
* @param registered Register the pool in object manager or not. Default is false (local pool).
* @param spillsToHigherPools
* A variable to determine whether higher n pools are used if the store is full.
* @param registered Register the pool in object manager or not.
* Default is false (local pool).
* @param spillsToHigherPools A variable to determine whether
* higher n pools are used if the store is full.
*/
LocalPool(object_id_t setObjectId,
const uint16_t element_sizes[NUMBER_OF_POOLS],
@ -117,7 +114,7 @@ private:
/**
* @brief store represents the actual memory pool.
* @details It is an array of pointers to memory, which was allocated with
* a \c new call on construction.
* a @c new call on construction.
*/
uint8_t* store[NUMBER_OF_POOLS];
/**