object manager is now a singleton
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@ -1,6 +1,7 @@
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#include "../serviceinterface/ServiceInterfaceStream.h"
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#include "../serviceinterface/ServiceInterfaceStream.h"
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#include "../subsystem/SubsystemBase.h"
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#include "SubsystemBase.h"
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#include "../serviceinterface/ServiceInterface.h"
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#include "../objectmanager/ObjectManager.h"
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#include "../ipc/QueueFactory.h"
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SubsystemBase::SubsystemBase(object_id_t setObjectId, object_id_t parent,
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@ -19,10 +20,10 @@ SubsystemBase::~SubsystemBase() {
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ReturnValue_t SubsystemBase::registerChild(object_id_t objectId) {
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ChildInfo info;
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HasModesIF *child = objectManager->get<HasModesIF>(objectId);
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HasModesIF *child = ObjectManager::instance()->get<HasModesIF>(objectId);
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// This is a rather ugly hack to have the changedHealth info for all
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// children available.
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HasHealthIF* healthChild = objectManager->get<HasHealthIF>(objectId);
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HasHealthIF* healthChild = ObjectManager::instance()->get<HasHealthIF>(objectId);
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if (child == nullptr) {
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if (healthChild == nullptr) {
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return CHILD_DOESNT_HAVE_MODES;
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@ -174,7 +175,7 @@ ReturnValue_t SubsystemBase::initialize() {
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}
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if (parentId != objects::NO_OBJECT) {
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SubsystemBase *parent = objectManager->get<SubsystemBase>(parentId);
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SubsystemBase *parent = ObjectManager::instance()->get<SubsystemBase>(parentId);
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if (parent == nullptr) {
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return RETURN_FAILED;
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}
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