moved catch factory again
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60
unittest/testcfg/CatchFactory.cpp
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60
unittest/testcfg/CatchFactory.cpp
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#include "CatchFactory.h"
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#include <fsfw/events/EventManager.h>
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#include <fsfw/health/HealthTable.h>
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#include <fsfw/internalError/InternalErrorReporter.h>
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#include <fsfw/objectmanager/frameworkObjects.h>
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#include <fsfw/storagemanager/PoolManager.h>
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/**
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* @brief Produces system objects.
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* @details
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* Build tasks by using SystemObject Interface (Interface).
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* Header files of all tasks must be included
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* Please note that an object has to implement the system object interface
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* if the interface validity is checked or retrieved later by using the
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* get<TargetInterface>(object_id) function from the ObjectManagerIF.
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*
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* Framework objects are created first.
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*
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* @ingroup init
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*/
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void Factory::produce(void) {
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setStaticFrameworkObjectIds();
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new EventManager(objects::EVENT_MANAGER);
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new HealthTable(objects::HEALTH_TABLE);
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//new InternalErrorReporter(objects::INTERNAL_ERROR_REPORTER);
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{
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static constexpr uint8_t NUMBER_OF_POOLS = 5;
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const uint16_t element_sizes[NUMBER_OF_POOLS] = {16, 32, 64, 128, 1024};
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const uint16_t n_elements[NUMBER_OF_POOLS] = {100, 50, 25, 15, 5};
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new PoolManager<NUMBER_OF_POOLS>(objects::TC_STORE, element_sizes,
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n_elements);
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}
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{
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static constexpr uint8_t NUMBER_OF_POOLS = 5;
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const uint16_t element_sizes[NUMBER_OF_POOLS] = {16, 32, 64, 128, 1024};
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const uint16_t n_elements[NUMBER_OF_POOLS] = {100, 50, 25, 15, 5};
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new PoolManager<NUMBER_OF_POOLS>(objects::TM_STORE, element_sizes,
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n_elements);
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}
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{
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static constexpr uint8_t NUMBER_OF_POOLS = 6;
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const uint16_t element_sizes[NUMBER_OF_POOLS] = {32, 64, 512,
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1024, 2048, 4096};
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const uint16_t n_elements[NUMBER_OF_POOLS] = {200, 100, 50, 25, 15, 5};
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new PoolManager<NUMBER_OF_POOLS>(objects::IPC_STORE, element_sizes,
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n_elements);
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}
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}
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void Factory::setStaticFrameworkObjectIds() {
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}
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