added back tcp stuff
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56
osal/windows/TcWinTcpServer.h
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56
osal/windows/TcWinTcpServer.h
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#ifndef FSFW_OSAL_WINDOWS_TCWINTCPSERVER_H_
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#define FSFW_OSAL_WINDOWS_TCWINTCPSERVER_H_
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#include "../../objectmanager/SystemObject.h"
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#include "../../tasks/ExecutableObjectIF.h"
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#include <string>
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#include <vector>
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//! Debugging preprocessor define.
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#define FSFW_TCP_SERVER_WIRETAPPING_ENABLED 0
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/**
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* @brief Windows TCP server used to receive telecommands on a Windows Host
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* @details
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* Based on: https://docs.microsoft.com/en-us/windows/win32/winsock/complete-server-code
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*/
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class TcWinTcpServer:
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public SystemObject,
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public ExecutableObjectIF {
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public:
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/* The ports chosen here should not be used by any other process. */
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static const std::string DEFAULT_TCP_SERVER_PORT;
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static const std::string DEFAULT_TCP_CLIENT_PORT;
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TcWinTcpServer(object_id_t objectId, object_id_t tmtcUnixUdpBridge,
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std::string customTcpServerPort = "");
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virtual~ TcWinTcpServer();
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ReturnValue_t initialize() override;
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ReturnValue_t performOperation(uint8_t opCode) override;
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private:
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std::string tcpPort;
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SOCKET listenerTcpSocket = 0;
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struct sockaddr_in tcpAddress;
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int tcpAddrLen = sizeof(tcpAddress);
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int currentBacklog = 3;
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std::vector<uint8_t> receptionBuffer;
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int tcpSockOpt = 0;
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enum class ErrorSources {
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GETADDRINFO_CALL,
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SOCKET_CALL,
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SETSOCKOPT_CALL,
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BIND_CALL,
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LISTEN_CALL,
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ACCEPT_CALL
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};
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void handleError(ErrorSources errorSrc);
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};
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#endif /* FSFW_OSAL_WINDOWS_TCWINTCPSERVER_H_ */
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