some refactoring
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@ -36,8 +36,8 @@ public:
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* lastParnter information as destination. If there was no message received yet
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* (i.e. lastPartner is zero), an error code is returned.
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* @param message A pointer to a previously created message, which is sent.
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* \return RETURN_OK if ok
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* \return NO_REPLY_PARTNER Should return NO_REPLY_PARTNER if partner was found
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* @return RETURN_OK if ok
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* @return NO_REPLY_PARTNER Should return NO_REPLY_PARTNER if partner was found
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*/
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virtual ReturnValue_t reply( MessageQueueMessage* message ) = 0;
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@ -53,10 +53,12 @@ public:
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/**
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* @brief This function reads available messages from the message queue.
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* @details If data is available it is stored in the passed message pointer. The message's
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* original content is overwritten and the sendFrom information is stored in the
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* lastPartner attribute. Else, the lastPartner information remains untouched, the
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* message's content is cleared and the function returns immediately.
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* @details
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* If data is available it is stored in the passed message pointer.
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* The message's original content is overwritten and the sendFrom
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* information is stored in theblastPartner attribute. Else, the lastPartner
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* information remains untouched, the message's content is cleared and the
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* function returns immediately.
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* @param message A pointer to a message in which the received data is stored.
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* @return -@c RETURN_OK on success
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* -@c MessageQueueIF::EMPTY if queue is empty
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@ -90,7 +92,9 @@ public:
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* @return -@c RETURN_OK on success
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* -@c MessageQueueIF::FULL if queue is full
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*/
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virtual ReturnValue_t sendMessageFrom( MessageQueueId_t sendTo, MessageQueueMessage* message, MessageQueueId_t sentFrom, bool ignoreFault = false ) = 0;
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virtual ReturnValue_t sendMessageFrom( MessageQueueId_t sendTo,
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MessageQueueMessage* message, MessageQueueId_t sentFrom,
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bool ignoreFault = false ) = 0;
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/**
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* @brief This operation sends a message to the given destination.
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@ -100,7 +104,8 @@ public:
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* @param message A pointer to a previously created message, which is sent.
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* @param ignoreFault If set to true, the internal software fault counter is not incremented if queue is full.
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*/
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virtual ReturnValue_t sendMessage( MessageQueueId_t sendTo, MessageQueueMessage* message, bool ignoreFault = false ) = 0;
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virtual ReturnValue_t sendMessage( MessageQueueId_t sendTo,
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MessageQueueMessage* message, bool ignoreFault = false ) = 0;
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/**
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* @brief The sendToDefaultFrom method sends a queue message to the default destination.
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@ -111,7 +116,8 @@ public:
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* @return -@c RETURN_OK on success
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* -@c MessageQueueIF::FULL if queue is full
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*/
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virtual ReturnValue_t sendToDefaultFrom( MessageQueueMessage* message, MessageQueueId_t sentFrom, bool ignoreFault = false ) = 0;
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virtual ReturnValue_t sendToDefaultFrom( MessageQueueMessage* message,
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MessageQueueId_t sentFrom, bool ignoreFault = false ) = 0;
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/**
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* @brief This operation sends a message to the default destination.
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* @details As in the sendMessage method, this function uses the sendToDefault call of the
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