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forked from fsfw/fsfw

some refactoring

This commit is contained in:
2020-05-16 20:58:48 +02:00
parent 7d57988979
commit b673e13892
9 changed files with 156 additions and 114 deletions

View File

@ -2,12 +2,14 @@
#include <framework/serviceinterface/ServiceInterfaceStream.h>
// TODO I guess we should have a way of checking if we are in an ISR and then use the "fromISR" versions of all calls
// As a first step towards this, introduces system context variable which needs to be switched manually
// TODO I guess we should have a way of checking if we are in an ISR and then
// use the "fromISR" versions of all calls
// As a first step towards this, introduces system context variable which needs
// to be switched manually
// Haven't found function to find system context.
MessageQueue::MessageQueue(size_t message_depth, size_t max_message_size) :
MessageQueue::MessageQueue(size_t messageDepth, size_t maxMessageSize) :
defaultDestination(0),lastPartner(0), callContext(CallContext::task) {
handle = xQueueCreate(message_depth, max_message_size);
handle = xQueueCreate(messageDepth, maxMessageSize);
if (handle == NULL) {
sif::error << "MessageQueue creation failed" << std::endl;
}

View File

@ -3,16 +3,18 @@
#include <framework/osal/FreeRTOS/MessageQueue.h>
QueueFactory* QueueFactory::factoryInstance = NULL;
QueueFactory* QueueFactory::factoryInstance = nullptr;
ReturnValue_t MessageQueueSenderIF::sendMessage(MessageQueueId_t sendTo,
MessageQueueMessage* message, MessageQueueId_t sentFrom,bool ignoreFault) {
return MessageQueue::sendMessageFromMessageQueue(sendTo,message,sentFrom,ignoreFault);
MessageQueueMessage* message, MessageQueueId_t sentFrom,
bool ignoreFault) {
return MessageQueue::sendMessageFromMessageQueue(sendTo,message,
sentFrom,ignoreFault);
}
QueueFactory* QueueFactory::instance() {
if (factoryInstance == NULL) {
if (factoryInstance == nullptr) {
factoryInstance = new QueueFactory;
}
return factoryInstance;
@ -24,9 +26,9 @@ QueueFactory::QueueFactory() {
QueueFactory::~QueueFactory() {
}
MessageQueueIF* QueueFactory::createMessageQueue(uint32_t message_depth,
uint32_t max_message_size) {
return new MessageQueue(message_depth, max_message_size);
MessageQueueIF* QueueFactory::createMessageQueue(size_t messageDepth,
size_t maxMessageSize) {
return new MessageQueue(messageDepth, maxMessageSize);
}
void QueueFactory::deleteMessageQueue(MessageQueueIF* queue) {