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forked from fsfw/fsfw

restructure repository

This commit is contained in:
2021-07-13 18:40:52 +02:00
parent 5adb5cce95
commit bdb8b0a757
738 changed files with 0 additions and 78 deletions

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#include "FsfwFactory.h"
#include <OBSWConfig.h>
#include <fsfw/devicehandlers/DeviceHandlerBase.h>
#include <fsfw/events/EventManager.h>
#include <fsfw/health/HealthTable.h>
#include <fsfw/tmtcpacket/pus/TmPacketStored.h>
#include <fsfw/tmtcservices/CommandingServiceBase.h>
#include <fsfw/tmtcservices/PusServiceBase.h>
#include <fsfw/internalError/InternalErrorReporter.h>
#include <cstdint>
/**
* This function builds all system objects required for using
* the FSFW. It is recommended to build all other required objects
* in a function with an identical prototype, call this function in it and
* then pass the function to the object manager so it builds all system
* objects on software startup.
*
* All system objects are registered in the internal object manager
* automatically. The objects should be added to tasks at a later stage, using
* their objects IDs.
*
* This function also sets static framework IDs.
*
* Framework should be created first before creating mission system objects.
* @ingroup init
*/
void Factory::produceFsfwObjects(void) {
setStaticFrameworkObjectIds();
new EventManager(objects::EVENT_MANAGER);
new HealthTable(objects::HEALTH_TABLE);
new InternalErrorReporter(objects::INTERNAL_ERROR_REPORTER);
}
void Factory::setStaticFrameworkObjectIds() {
PusServiceBase::packetSource = objects::NO_OBJECT;
PusServiceBase::packetDestination = objects::NO_OBJECT;
CommandingServiceBase::defaultPacketSource = objects::NO_OBJECT;
CommandingServiceBase::defaultPacketDestination = objects::NO_OBJECT;
VerificationReporter::messageReceiver = objects::PUS_SERVICE_1_VERIFICATION;
DeviceHandlerBase::powerSwitcherId = objects::NO_OBJECT;
DeviceHandlerBase::rawDataReceiverId = objects::PUS_SERVICE_2_DEVICE_ACCESS;
DeviceHandlerFailureIsolation::powerConfirmationId = objects::NO_OBJECT;
TmPacketStored::timeStamperId = objects::NO_OBJECT;
}

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#ifndef FSFWCONFIG_OBJECTS_FACTORY_H_
#define FSFWCONFIG_OBJECTS_FACTORY_H_
#include <fsfw/objectmanager/SystemObjectIF.h>
#include <cstddef>
namespace Factory {
/**
* @brief Creates all SystemObject elements which are persistent
* during execution.
*/
void produceFsfwObjects();
void setStaticFrameworkObjectIds();
}
#endif /* FSFWCONFIG_OBJECTS_FACTORY_H_ */

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#ifndef CONFIG_OBJECTS_SYSTEMOBJECTLIST_H_
#define CONFIG_OBJECTS_SYSTEMOBJECTLIST_H_
#include <cstdint>
#include <fsfw/objectmanager/frameworkObjects.h>
// The objects will be instantiated in the ID order
namespace objects {
enum sourceObjects: uint32_t {
/* All addresses between start and end are reserved for the FSFW */
FSFW_CONFIG_RESERVED_START = PUS_SERVICE_1_VERIFICATION,
FSFW_CONFIG_RESERVED_END = TM_STORE
};
}
#endif /* BSP_CONFIG_OBJECTS_SYSTEMOBJECTLIST_H_ */